May all your characters find their stories
Feb. 15, 2025

Petty Dreadful, a Survivor - Breaking the Game with Rowan Zeoli (Deathmatch Island)

Rowan Zeoli brings Petty Dreadful to the table. Petty is a rage-fueled, attention-seeking drag queen Playing to Win.

Rowan and I discuss gender performance, radical imagination, and the parallels between reality television and actual plays.

Petty Dreadful is built for Deathmatch Island by Tim Denee.

Rowan Zeoli is a journalist covering the intersection of progressive thought and niche cultural movements. She is co-founder of Rascal News, a worker-owned, reader-supported, tabletop journalism outlet. Her work has also appeared in Polygon, Tripsitter, Autostraddle, and The Fandomentals; where she’s covered gender, psychedelics, and the largest developments in actual play, from award winning indie programming to big budget productions. She is also co-founder of convention/non-profit WriteHive.

You can learn more about Rowan at:
https://www.characterswithoutstories.com/guests/rowan-zeoli

Mentioned in the episode: DIE, Triangle Agency, Project ECCO by My First Dungeon, Yazeba's Bed and Breakfast and The Seven Part Pact by Jay Dragon, Rom Com Drama Bomb by Elliot Davis, and authors/activists Judith Butler, Mariame Kaba, and Angela Davis.

No Quest for the Wicked is a story driven actual play podcast using Paizo’s sci-fi space opera system, Starfinder.

Yes, indie'd! is a podcast of bitesize interviews with indie tabletop roleplaying

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Cover art by The Curiographer
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Thanks for listening, and may all your characters find their stories!

Transcript
WEBVTT

00:00:00.699 --> 00:00:05.080
I always imagined Petty Dreadful as the incarnation of trans rage.

00:00:06.179 --> 00:00:10.698
Petty's there to play to win, because the world's never had her back, so why is she gonna have anyone else's?

00:00:11.140 --> 00:00:19.989
I have a whole essay in me that's gotta be written at some point about how actual play and reality shows are kind of the same thing.

00:00:20.969 --> 00:00:24.780
Community is not something you can have that's a one way street.

00:00:26.059 --> 00:00:29.370
You're gonna win trauma! That's what you're gonna win in Deathmatch Island.

00:01:09.900 --> 00:01:12.909
Hello friends! Welcome to Characters Without Stories.

00:01:13.200 --> 00:01:16.659
A TTRPG podcast about the roads not yet traveled.

00:01:16.840 --> 00:01:17.519
I'm Starr.

00:01:17.700 --> 00:01:20.469
This episode I'm joined by Rowan Zeoli.

00:01:20.489 --> 00:01:25.400
Rowan is a journalist covering the intersection of progressive thought and niche cultural movements.

00:01:25.688 --> 00:01:31.608
She is co founder of Rascal News, a worker owned, reader supported tabletop journalism outlet.

00:01:32.030 --> 00:01:37.019
Her work has also appeared in Polygon, TripSitter, Autostraddle, and The Fandamentals.

00:01:37.424 --> 00:01:45.784
where she's covered gender, psychedelics, and the largest developments in actual play, from award winning indie programming to big budget productions.

00:01:46.034 --> 00:01:50.114
She is also co founder of convention slash nonprofit Write Hive.

00:01:50.763 --> 00:01:53.164
Rowan, thank you so much for joining me on the show.

00:01:53.513 --> 00:01:54.594
Thank you so much for having me.

00:01:54.594 --> 00:01:55.525
I really appreciate it.

00:01:55.924 --> 00:01:59.015
So I am a big fan of rascal news.

00:01:59.015 --> 00:02:03.775
I'm a subscriber or slash, I guess, one of those, uh, reader supported readers.

00:02:04.843 --> 00:02:05.194
Thank you.

00:02:05.194 --> 00:02:06.373
I really appreciate that.

00:02:06.614 --> 00:02:13.775
I think what Rascal is bringing to the table is so new and fresh and there really was a craving for it.

00:02:13.784 --> 00:02:16.574
So I'm glad that we have somebody filling that niche.

00:02:16.854 --> 00:02:18.774
Yeah, we are trying our best.

00:02:18.774 --> 00:02:22.615
We are celebrating our one year anniversary right now, which is huge.

00:02:22.634 --> 00:02:28.524
Uh, we're doing our year, like our anniversary pledge drive to try and make it so we can keep doing this for another year.

00:02:28.555 --> 00:02:35.864
Because, surprisingly, independent journalism doesn't pay super well, and make ourselves at least get somewhere closer to a living wage.

00:02:35.935 --> 00:02:36.615
Yeah.

00:02:36.745 --> 00:02:43.974
Please, everyone, go and check out the pledge drive and donate if you can, or sign up and be, uh, one of those readers supporting the news.

00:02:44.769 --> 00:02:46.719
How did you get into games journalism?

00:02:46.750 --> 00:02:51.459
Yeah, so it's actually a bit of a winding path, as most things in life are.

00:02:52.229 --> 00:02:59.449
I going all the way back was a standup comedian and I did that for a couple of years and I was, I was pretty good at it.

00:02:59.449 --> 00:03:03.919
I like to think, but then I did a show called the not so late, late show.

00:03:03.969 --> 00:03:06.609
It was basically like last week, tonight kind of vibes.

00:03:06.939 --> 00:03:12.259
And I did, like, comedy journalism a bit there, and I was like, Oh, I really find this very fulfilling.

00:03:12.269 --> 00:03:17.030
And then through that, I started doing comedy journalism, writing about comedy.

00:03:17.429 --> 00:03:27.599
And so I was doing that, and then I got a piece with Autostraddle where I was talking to trans comedians, and did a couple roundtables with some trans comedians.

00:03:28.074 --> 00:03:37.634
And that was really profound and important for me to be like, Oh, actually, I like this a lot more than I like doing the comedy itself.

00:03:38.944 --> 00:03:40.474
And so I started doing that.

00:03:40.474 --> 00:03:42.145
I was writing freelance for a while.

00:03:42.194 --> 00:03:45.664
Uh, and then I pitched to Trip Sitter, which was that psychedelic publication.

00:03:45.664 --> 00:03:52.004
And I ended up becoming a contributor there and writing about the intersection of gender and psychedelics.

00:03:52.150 --> 00:03:56.740
And that was something I never expected to be doing, but it was very fun and very cool.

00:03:56.750 --> 00:04:07.229
And then I started doing a report on, I did a deep dive investigation into people saying that their stimulant medication like Vyvanse or Adderall was no longer as effective as it once was.

00:04:07.259 --> 00:04:09.718
Went down a real deep rabbit hole there.

00:04:10.064 --> 00:04:14.965
Had some very spooky things happen to me and then was like, this is not worth it.

00:04:15.014 --> 00:04:16.644
Actually, I am not getting paid.

00:04:16.865 --> 00:04:19.444
I got paid 300 to write this article.

00:04:19.444 --> 00:04:22.274
That's like, I've been doing this over the course of like six months.

00:04:22.595 --> 00:04:23.345
I'm burnt out.

00:04:23.355 --> 00:04:24.564
I need to do something else.

00:04:24.985 --> 00:04:28.675
I saw Dungeons and Drag Queens by Dimension 20 and went, Oh.

00:04:29.029 --> 00:04:29.740
I love this.

00:04:29.769 --> 00:04:31.439
I can write about this, maybe.

00:04:31.689 --> 00:04:38.699
I pitched it out to Polygon, Charlie Hall gave me a chance, I wrote it, it ended up being super successful, and then I just kept kind of doing it.

00:04:38.730 --> 00:04:49.800
I started writing for The Fandamentals, which is a volunteer run site, and then, uh, Lin Kodega, who is one of my co founders at Rascal, who did the OGL reporting, reported on the Pinkertons with Hasbro.

00:04:50.139 --> 00:05:06.009
Some really big reporting ended up getting laid off from io9 because media in general is getting consumed by venture capitalism and getting stripped for parts and so layoffs were happening and we were like there's really no other option for us but then to make our own site.

00:05:06.279 --> 00:05:11.468
And so that's how Rascal kind of came about is we were like, all right, well, this is our only option, I guess.

00:05:11.509 --> 00:05:14.968
And then we brought in Chase, that ended up working out really well.

00:05:15.259 --> 00:05:21.560
Then Lin got a fancy job out in Hollywood writing for Interview with the Vampire or being a writer's assistant on Interview with the Vampire.

00:05:21.899 --> 00:05:32.240
And then we brought in Calen Ellis and Thomas Manuel, and now we're a four person strong team at Rascal, and it's just been the most rewarding thing in my entire life.

00:05:32.540 --> 00:05:38.608
So was Dungeons and Drag Queens your first exposure to TTRPGs, or had you been into them for a while?

00:05:39.178 --> 00:05:44.910
So I had been into them for a while, but kind of in the closet about it a little bit.

00:05:44.959 --> 00:05:51.288
Like in high school, my friend for his 16th birthday organized a game of like D&D 3.5.

00:05:51.675 --> 00:05:53.264
And I was like, oh, this is really interesting.

00:05:53.264 --> 00:05:55.925
And I was always a theater kid, like hence why the standup happened.

00:05:55.935 --> 00:05:58.944
And I was like, Oh, this is, I can really get into this.

00:05:59.295 --> 00:06:01.574
And then it kind of went away for a couple of years.

00:06:01.615 --> 00:06:08.074
I was at a party for a theater after show, and I heard someone talking about Critical Role.

00:06:08.084 --> 00:06:09.365
And I was like, What are we saying here?

00:06:09.824 --> 00:06:11.345
And so I got really interested in that.

00:06:11.345 --> 00:06:13.745
Started watching Critical Role from like episode 20.

00:06:13.754 --> 00:06:19.850
So really early on, I jumped in there and got really on the actual play bandwagon from there, but kind of like watched it in secret.

00:06:19.870 --> 00:06:26.180
And then I went to college and due to some unfortunate situations ended up not being able to go to college for a semester.

00:06:26.180 --> 00:06:32.608
And during that time, while I was working full time, I ended up playing a session and running a session for those same friends.

00:06:32.870 --> 00:06:34.098
And that was great.

00:06:34.110 --> 00:06:36.098
And I was like, oh, I really like running these games.

00:06:36.110 --> 00:06:37.499
I'm getting more immersed in the world.

00:06:37.529 --> 00:06:43.269
And then it kind of went away for a couple of years because as life goes and you don't have any more free time, it's hard to organize these games.

00:06:43.329 --> 00:06:46.209
Hence the very theme of this show that I'm on right now.

00:06:47.384 --> 00:07:02.805
And then, yeah, I saw Dungeons and Drag Queens because I had been watching Dimension 20 through like 2019 and been like, oh, this is a different take on the actual play thing, got really into it and then watched Dungeons and Drag Queens with my partner who was like, you should write about this.

00:07:02.824 --> 00:07:06.185
You're a writer, like you have a lot of thoughts about this, you should go for it.

00:07:06.704 --> 00:07:09.235
And it was life changing, honestly.

00:07:09.235 --> 00:07:15.685
But yeah, so D&D has been, was the on ramp to it, and now has broken open the whole world.

00:07:15.834 --> 00:07:28.745
Yeah, I see a lot of other games, games besides D&D, covered on Rascal, and there's a lot of, you know, even some very indie games, some of those one pagers and zines and things like that.

00:07:29.125 --> 00:07:33.663
When did you start moving into playing other games besides D&D?

00:07:34.245 --> 00:07:40.855
Yeah, so at that time when I was home, the friends I was with were into some other games.

00:07:40.855 --> 00:07:45.704
Like, they played Call of Cthulhu, they played Shadowrun, and so I was like, oh, this is interesting.

00:07:45.704 --> 00:07:48.754
One of my friends even, uh, made their own version.

00:07:49.055 --> 00:07:55.355
They called it A3.5, which was like this really interesting blend of like AD&D and 3.5.

00:07:55.375 --> 00:07:56.735
It was very fascinating.

00:07:56.735 --> 00:07:59.824
I was like, oh, like you can do a lot with games.

00:08:00.985 --> 00:08:13.194
When I got into writing for The Fandomentals, my world kind of broke open a little bit as I started seeing actual plays that were doing non D&D games, like My First Dungeon runs a lot of indie games.

00:08:13.245 --> 00:08:27.413
Uh, this actual play podcast, which is incredibly well produced and they played a season of Elliot Davis's Project Echo, which I was like, Oh, this is like art and it's an, it's a game about time travel that's played through a planner.

00:08:27.644 --> 00:08:28.764
Oh, cool.

00:08:28.774 --> 00:08:29.803
Very interesting.

00:08:29.803 --> 00:08:41.879
Yeah uh, and then they played Yazeba's Bed and Breakfast, which is Jay Dragon's incredible game about a bed and breakfast run by a witch and it's very cozy and cartoony It's very cool.

00:08:41.899 --> 00:08:52.580
And I was like, oh there's so much you can do with this and then just kind of dove in headfirst from there And then once I started writing for Rascal, I was like, oh I need to learn more about what this world is.

00:08:52.600 --> 00:08:54.990
And then finally getting to go to my first convention.

00:08:55.009 --> 00:08:57.794
I was like, oh I am a little baby.

00:08:57.794 --> 00:08:58.725
I don't know anything.

00:09:00.475 --> 00:09:11.254
I meet and interview a lot of people who I think a lot of people would consider babies in terms of they, they just started playing when COVID hit.

00:09:11.283 --> 00:09:15.634
It seems to have been a big point where people really started getting into games.

00:09:15.673 --> 00:09:26.700
Personally, I mean, I'm, I started playing like almost like a month after COVID hit, just because it kind of forced us into spaces outside of in person games, which are very difficult to organize.

00:09:26.960 --> 00:09:28.820
And yeah, when you have so much free time.

00:09:28.979 --> 00:09:29.328
Right.

00:09:31.129 --> 00:09:31.460
Yeah.

00:09:32.620 --> 00:09:39.940
So I think, you know, playing online has been amazing at giving me opportunities to try a lot of different games.

00:09:40.000 --> 00:09:42.929
So it's great to find all these new worlds.

00:09:42.980 --> 00:09:44.200
I'm totally with you there.

00:09:44.240 --> 00:09:46.798
There's so much weird stuff out there, which I really love.

00:09:47.284 --> 00:09:48.215
Like that's the best.

00:09:48.215 --> 00:09:52.865
And I find someone who makes a game that I'm like, oh, you have a perspective on the world.

00:09:52.865 --> 00:09:53.735
That's my favorite thing.

00:09:54.514 --> 00:10:01.504
We're talking today about a game called Deathmatch Island, which is a really interesting game.

00:10:01.534 --> 00:10:06.815
Can you give my listeners kind of a elevator pitch or one sentence description of Deathmatch Island.

00:10:06.875 --> 00:10:07.654
I can.

00:10:07.654 --> 00:10:08.615
It's quite literally my job.

00:10:08.615 --> 00:10:12.455
Deathmatch Island is basically, uh.

00:10:12.833 --> 00:10:17.674
Survivor meets Hunger Games meets corporate horror.

00:10:17.855 --> 00:10:30.533
You're dropped off on an island, you wake up, no idea who you are, you randomly roll a personality, and then you play through this Battle Royale style, Survivor style island game.

00:10:30.573 --> 00:10:35.364
Uh, and it's just horrifying in the best way.

00:10:35.534 --> 00:10:40.195
I got to play it once recently and I just really loved the game.

00:10:40.195 --> 00:10:41.534
It's so much fun.

00:10:41.575 --> 00:10:46.404
Personally, I'm a big fan of the, the question of break the game or play to win.

00:10:46.423 --> 00:10:54.678
I think there's some really nice tension between thinking about how survivor type games are like on television, like reality shows.

00:10:54.958 --> 00:11:05.370
There's this secret machination happening in the background and then you get to see the people in front and not really necessarily seeing all of these machinations happening.

00:11:05.409 --> 00:11:10.078
Yeah, I think reality shows, like competitive reality shows in that way are so fascinating.

00:11:10.539 --> 00:11:21.840
I have a whole essay in me that's gotta be written at some point about how actual play and reality shows are kind of the same thing in a lot of ways, and Deathmatch Island really brings that to the forefront.

00:11:21.849 --> 00:11:22.448
Yeah.

00:11:22.710 --> 00:11:27.288
Character creation in Deathmatch Island is, is very easy and breezy.

00:11:27.298 --> 00:11:31.179
It reminds me a little bit of OSR games in that most of it's on roll tables.

00:11:31.240 --> 00:11:36.254
Of course, with any roll table you can always just find something and pick it if you have an idea.

00:11:36.284 --> 00:11:40.495
But when you built this character, you came to the table and just rolled on it?

00:11:40.875 --> 00:11:49.375
I had this archetype of an idea because actually the character that I wanted to bring to the table I had from a different game that ended up never getting to get played.

00:11:49.740 --> 00:11:51.139
Characters Without Stories, you know.

00:11:52.009 --> 00:12:02.809
I was going to play DIE, which is Rowan, Rook, and Decard's game based off of Kieran Gillian's comic about a bunch of people who start playing a tabletop role playing game and Jumanji style go into the world.

00:12:02.818 --> 00:12:03.169
Yeah.

00:12:03.339 --> 00:12:04.828
Also an incredible game.

00:12:04.879 --> 00:12:05.999
So good.

00:12:06.325 --> 00:12:07.664
Wish I got to play it.

00:12:07.664 --> 00:12:08.544
Would have been great.

00:12:09.205 --> 00:12:09.495
Yeah.

00:12:09.495 --> 00:12:14.455
So I had this character in mind and she didn't get to exist in that world.

00:12:14.674 --> 00:12:20.254
So when I rolled up a character in Deathmatch Island, I saw that it like kind of already worked.

00:12:20.264 --> 00:12:23.774
And I was like, well, just going to slot this in here then.

00:12:24.379 --> 00:12:26.879
Rowan, who are you bringing to the table today?

00:12:27.120 --> 00:12:28.250
Petty Dreadful.

00:12:28.379 --> 00:12:29.320
Excellent name.

00:12:30.320 --> 00:12:31.470
Thank you, thank you.

00:12:31.720 --> 00:12:35.889
If I was to see Petty Dreadful across the room, what am I seeing?

00:12:36.350 --> 00:12:41.328
If you're looking across the room, you're seeing a woman who it depends on when you see her.

00:12:41.339 --> 00:12:45.909
If you're seeing her in like her prime, she's just gotten off stage at a drag show.

00:12:46.438 --> 00:12:50.120
She has makeup kind of running down her face a little bit.

00:12:50.129 --> 00:13:03.860
She's wearing a really rag tag thrown together, crunchy drag outfit that is just made of whatever she was able to find at a thrift store, and she has a little bit of a scowl on her face all the time.

00:13:04.188 --> 00:13:08.110
On Deathmatch Island, one of the things you roll for is your uniform.

00:13:08.110 --> 00:13:10.139
So what's her look on the island?

00:13:10.629 --> 00:13:21.460
Her look on the island, she is disgusted by, it is just a orange jumpsuit with a number on the back of it that is not her color.

00:13:23.688 --> 00:13:27.298
We know this character only through her drag name.

00:13:27.299 --> 00:13:30.529
Does she use her non drag name on the island?

00:13:30.985 --> 00:13:32.544
No, she does not.

00:13:32.554 --> 00:13:36.164
And that was actually a very interesting point of the people that I was playing it with.

00:13:36.205 --> 00:13:40.485
The game that I was playing it with, I ended up playing with a bunch of really incredible people.

00:13:40.504 --> 00:13:56.549
Elliot Davis, who I mentioned before, from My First Dungeon, Gina Susanna from Blackwater D&D, Cameron Strittmatter from The Panic Table, and Kurt, I do not know his last name, unfortunately, who was the best GM for it, but the most horrifying we got to play.

00:13:56.549 --> 00:13:59.000
And like, I'm not an actual play performer and the rest of them are.

00:13:59.000 --> 00:14:00.759
And I was like, Oh, you're good at this.

00:14:00.759 --> 00:14:01.469
Oh boy.

00:14:02.620 --> 00:14:06.969
But it was delightful because we got to have this really interesting emotional arc and.

00:14:07.409 --> 00:14:08.779
She never said her real name.

00:14:08.779 --> 00:14:14.070
She was maybe going to at one point, but unfortunately, everyone died before it could happen.

00:14:14.370 --> 00:14:17.168
On the island, she's wearing this jumpsuit.

00:14:17.168 --> 00:14:19.720
Is she wearing makeup or wigs or anything like that?

00:14:19.730 --> 00:14:22.149
She had makeup, again, running down her face.

00:14:22.389 --> 00:14:23.538
Did not have a wig on.

00:14:23.739 --> 00:14:27.049
She, she looks disheveled and upset, for sure.

00:14:27.224 --> 00:14:47.413
Outside of her drag persona, because she's not really living up to drag, I'm not somebody who does drag, so I don't understand maybe the intricacies of how your identity intersects with your drag identity, but for her, what does it feel like to be a drag queen using your drag name, but not be in drag?

00:14:47.614 --> 00:14:51.653
Yeah, so I always imagined her as a trans woman for sure.

00:14:51.813 --> 00:14:54.604
And drag queens can be of any gender.

00:14:54.604 --> 00:14:57.333
You can be any gender to do drag.

00:14:57.344 --> 00:15:02.063
You can be a drag king, a drag queen, whatever gender conform you want to do.

00:15:02.094 --> 00:15:11.474
But she always definitely found drag as a way to express femininity through a performance when she maybe couldn't feel it for herself.

00:15:11.744 --> 00:15:18.745
That was a big part of her character was In the flashback mechanic that happens in Deathmatch Island.

00:15:19.073 --> 00:15:26.154
One of the things that happens before she, like, leaves the world is she, unfortunately, got, like, kicked out of her house because of unaccepting parents.

00:15:26.235 --> 00:15:32.404
And the reason why is because they caught her putting on makeup to go out and sneak out and do a drag show.

00:15:32.443 --> 00:15:36.654
And so, drag has always been kind of this defense mechanism for her.

00:15:36.875 --> 00:15:46.448
She's able to be a more jovial, exciting, welcoming person in this performance, but without that shield, is much more cynical, is much more closed off.

00:15:46.448 --> 00:15:51.230
I always imagined Petty Dreadful as like, the incarnation of trans rage.

00:15:52.370 --> 00:16:00.438
What is it about your experience with gender and with gender expression that led you to want to portray this trans rage?

00:16:00.799 --> 00:16:23.448
Well, so I came out as trans, like right before the pandemic hit, and it had always been something I was kind of navigating because I had, as again, being a theater kid for a very long time, had only portrayed femininity when I was on stage doing like a comedic character like the mom in Hairspray or like the drag Queens in La Cage Aux Folles.

00:16:23.720 --> 00:16:32.578
And so it was very much that femininity was a performance and a costume and something to be laughed at when performed by someone in my body.

00:16:32.840 --> 00:16:40.778
And so that was very much the way I felt navigating it and especially having the kind of world turn against you.

00:16:40.860 --> 00:16:44.720
The thing that I thought was really interesting about Deathmatch Island, kind of what you said before about.

00:16:45.029 --> 00:16:47.940
Do you try to break the game or do you play to win?

00:16:48.279 --> 00:16:53.049
Petty's there to play to win because the world's never had her back, so why is she gonna have anyone else's?

00:16:53.419 --> 00:17:04.604
And that's not something I really let myself experience in my day to day life because while I do find a lot of frustration and anger at the world, I don't find myself to be a person that's fueled by rage.

00:17:04.604 --> 00:17:07.299
There are absolutely people that are and I think that's super valid.

00:17:07.309 --> 00:17:28.568
But it's not something I let myself tap into a lot because I think like, a lot of marginalized identities displaying anger as anyone other than a cishet white man makes you a bitch, makes you aggressive, makes you whatever, and so giving myself permission to just lay it all out there in that way was something I was really interested in exploring.

00:17:28.920 --> 00:17:32.410
I can imagine that that might have felt cathartic as well.

00:17:32.589 --> 00:17:34.029
Oh yeah, for sure.

00:17:34.079 --> 00:17:40.809
And then, like, having Gina there, me and Gina were able to, like, girl out a little bit and be like, these fucking idiot men.

00:17:41.288 --> 00:17:56.694
Connecting about femininity in that way, but also then, like, having that distrust between two women, especially like a cis woman and a trans woman, and like navigating that distrust as there is trans misogyny and internalized misogyny, I think was a very fruitful place to explore.

00:17:56.805 --> 00:18:06.505
Do you find yourself when you play in games often wanting to explore this kind of catharsis or emotions that you maybe don't express as much in your real life?

00:18:06.704 --> 00:18:09.384
I think sometimes, it definitely depends on the group.

00:18:09.424 --> 00:18:17.575
I find myself exploring these different things and Sometimes it's about, like, being evil and getting to, like, really let that rage out.

00:18:17.585 --> 00:18:24.045
Sometimes it's about, like, feeling like a hero and feeling like the world is, like, there's possible for good in the world.

00:18:24.055 --> 00:18:35.384
So I do find that there is a lot of catharsis that comes through playing these games, but that usually doesn't arise until I'm sitting down at the table with someone, unless we've talked about it beforehand.

00:18:35.805 --> 00:18:40.375
Considering the state of the world right now, vaguely gesturing and everything,

00:18:40.424 --> 00:18:40.904
Oof.

00:18:41.194 --> 00:18:54.328
Maybe it doesn't have any sort of impact on how you play characters or what characters you play, but I'm curious whether it makes you want to play that heroic character that changes the world, or whether it makes you want to play that character who's angry at the world.

00:18:54.759 --> 00:18:55.690
Great question.

00:18:55.878 --> 00:18:59.119
I think that I tend to try, I have a bit of a hero complex in real life.

00:18:59.119 --> 00:19:07.479
Maybe the, hence why I go around starting nonprofits and worker owned outlets and trying to actively change the world in my day to day life.

00:19:07.529 --> 00:19:22.015
I try to live my life by that a little bit, where every place I go, I try to be the best version of myself for other people and be compassionate and be kind and it's something I really love about myself and something that is so difficult and draining all the time.

00:19:22.065 --> 00:19:28.434
It's exhausting to always give people grace and compassion as much as I wish it weren't, but living in this world it is.

00:19:28.434 --> 00:19:29.203
It's very hard.

00:19:29.224 --> 00:19:54.009
And so using a space for play as being like, okay, here I can kind of, I don't have to have, either I don't have to have a set agenda where I'm trying to make everything better, or I can lean into my worst impulses with people who I trust and care about and we can have that mutual understanding that this is like a magic circle where anything that goes is held for each other is something that I really enjoy.

00:19:54.049 --> 00:19:55.599
And sometimes I just like to be silly.

00:19:55.720 --> 00:19:58.150
Sometimes I just like being purely absurd.

00:19:58.150 --> 00:20:03.309
Like, again, I'm mentioning Elliot a lot, uh, in this podcast, but I think Elliot's a great designer.

00:20:03.339 --> 00:20:05.239
So everyone should go see the work that he does.

00:20:05.625 --> 00:20:08.894
He wrote this other game called Rom Com Drama Bomb, where you are playing.

00:20:08.894 --> 00:20:08.964
Yeah.

00:20:08.964 --> 00:20:09.414
That's great.

00:20:09.585 --> 00:20:11.934
You're playing as a, it's a three person game.

00:20:11.934 --> 00:20:17.075
One person is an evil villain who has strapped bombs to two people and their love interests.

00:20:17.094 --> 00:20:19.933
And the villain is like, you must act out a romantic comedy.

00:20:19.933 --> 00:20:21.174
Otherwise the bombs are going to blow up.

00:20:22.700 --> 00:20:22.970
Right?

00:20:22.970 --> 00:20:23.950
A great concept.

00:20:25.000 --> 00:20:26.509
And so I just love being silly in that one.

00:20:26.509 --> 00:20:28.089
I'm like, all right, yeah, fine, I'll be, I'll be goofy.

00:20:29.390 --> 00:20:33.910
Okay, but were you the evil villain or were you one of the people in the rom com?

00:20:33.960 --> 00:20:39.720
I have been the evil villain once and I have been the rom com person twice.

00:20:40.038 --> 00:20:44.670
And I like being the oblivious love interest.

00:20:44.730 --> 00:20:47.710
I think that's just real fun to just be a little bit stupid.

00:20:49.390 --> 00:21:05.140
You've wrote an article about your experience playing Deathmatch Island, and one of the things that you talked about is wanting to play at least a morally ambiguous character, a character that was out for themselves, everyone else be damned.

00:21:05.209 --> 00:21:05.680
Mm hmm.

00:21:05.825 --> 00:21:09.134
One of the things you talked about was the difficulty of playing a character like that.

00:21:09.134 --> 00:21:10.444
So why was it difficult?

00:21:10.474 --> 00:21:12.414
Oh, cause I'm a people pleaser.

00:21:12.634 --> 00:21:15.535
That's why Star, cause I am such a people pleaser.

00:21:15.575 --> 00:21:18.644
And so I'm always worried that someone's mad at me for something.

00:21:20.355 --> 00:21:22.424
And so getting the freedom to just be like.

00:21:22.890 --> 00:21:23.799
Fuck everyone else.

00:21:23.819 --> 00:21:24.640
Absolutely not.

00:21:24.640 --> 00:21:25.119
I'm here.

00:21:25.140 --> 00:21:25.980
I'm here for me.

00:21:25.980 --> 00:21:26.900
I'm here for Petty.

00:21:26.970 --> 00:21:28.839
That's all we're here for nothing else.

00:21:28.880 --> 00:21:40.089
And I gotta say I did feel kind of terrible afterwards And so holding that space like during the game I literally had to like step out and check in and be like, hey everyone Is this cool?

00:21:40.108 --> 00:21:41.630
Like are we good with this?

00:21:41.659 --> 00:21:59.233
Because as much as I want to indulge myself in that catharsis I also care about the people that I'm playing with above the table and so making sure that like everyone else is willing to be there in that space with me too is just as important for me as it is for the the catharsis that I'm getting from it.

00:21:59.565 --> 00:22:08.075
I want to circle back to something that you said and pick up on this thread you kind of touched on this a little bit is the idea of playing the game.

00:22:08.769 --> 00:22:25.740
In Deathmatch Island, it's very much, you're fitting into this world, you're, you're accepting the very concept that you are playing a game and you're going to go along with that because you want to win, versus breaking the game where you're saying, I reject this world, I am going to try to destroy it.

00:22:25.829 --> 00:22:42.234
So I think it's interesting because you're talking about the idea of her life, and I think of her identity, and I don't know, maybe I'm seeing a connection that's not there, but I think of passing versus you know, not passing and what that means as a trans person or as a drag queen.

00:22:42.515 --> 00:22:43.924
Yeah, absolutely.

00:22:43.984 --> 00:22:55.983
As someone who watches Survivor a lot, and I watch Survivor a lot with my trans boyfriend and his trans man roommate, and we talk a lot about how the people who are best at Survivor are queer people.

00:22:56.365 --> 00:23:14.423
And specifically like marginalized queer people as well, because of this element of code switching, because of this element of passing, of being like, I have to make myself so malleable and amenable to whatever the other person across from me is seeing in me, to be safe.

00:23:14.785 --> 00:23:20.835
To make sure that I can get out of this interaction either get what I want out of it or get out of it unscathed.

00:23:21.115 --> 00:23:27.115
And that's something that I think people of various non marginalized identities deal with to different degrees.

00:23:27.944 --> 00:23:32.865
And so, that was absolutely something I was thinking about when playing Deathmatch Island.

00:23:32.914 --> 00:23:35.144
I don't know if you have seen the show Traitors at all.

00:23:35.144 --> 00:23:36.105
I haven't, no.

00:23:36.164 --> 00:23:37.605
Oh, it's such a crazy game.

00:23:37.605 --> 00:23:40.214
It's basically, uh, Werewolf or Mafia.

00:23:40.345 --> 00:23:41.144
If you know those games.

00:23:41.535 --> 00:23:48.644
It's basically that, but they bring a bunch of reality stars from a bunch of different shows in to play this game.

00:23:48.694 --> 00:23:55.044
And you can see, like, the Real Housewives and the Survivors are playing very different versions of this game.

00:23:55.785 --> 00:24:13.314
Because you're exactly what you said before, it is about, like, going with the majority going with the vote and making sure you're not standing out too much and making sure that you're standing out just enough to not be suspicious and be liked and build these alliances, but also being cutthroat enough.

00:24:13.799 --> 00:24:19.720
To know when those alliances are no longer serving you and turning on those people because it's advantageous to you.

00:24:20.029 --> 00:24:22.500
And that's not something I do in my real life.

00:24:22.920 --> 00:24:29.160
That type of cutthroat, backstabbing behavior is antithetical, I think, to real community building.

00:24:29.189 --> 00:24:33.769
And is a skill that I don't really have developed.

00:24:34.230 --> 00:24:51.269
And so getting to play that in the game and getting to navigate this idea, and especially like, because the people I'm playing with are very, very leftist, very liberal, and knowing that they're coming into this also thinking about playing bad people, but informed by also being good people.

00:24:51.569 --> 00:24:55.279
So like, while we were playing it, we had a rule, like, no transphobia, obviously.

00:24:55.648 --> 00:25:04.874
But even still with that negotiation of it, there is still like, hierarchical in group dynamics that play out.

00:25:05.234 --> 00:25:09.214
Again, the men are going to go off and do something and the women are going to go off and do something else.

00:25:09.263 --> 00:25:17.013
And where does a drag queen trans woman exist within that dynamic, even subconsciously or unintentionally?

00:25:17.184 --> 00:25:18.964
And that was really interesting to explore.

00:25:19.404 --> 00:25:21.365
That's a really interesting perspective.

00:25:21.555 --> 00:25:24.714
You mentioned a couple of times that you'd done drag in theater.

00:25:24.724 --> 00:25:26.275
Have you done drag outside of that?

00:25:26.700 --> 00:25:31.049
Um, no, I don't really do like performative femininity too much.

00:25:31.109 --> 00:25:33.990
I think all gender is kind of a performance in some capacity.

00:25:34.160 --> 00:25:36.369
Go read Judith Butler, anyone listening to this.

00:25:36.838 --> 00:25:41.869
But I don't really do drag because it's not really my type of performance.

00:25:42.099 --> 00:25:55.069
When I perform, like when I do stand up, or when I'm writing or when I'm on a podcast, because I'm obviously performing to a degree right now, it's a filtered version of myself rather than assuming an entirely different identity.

00:25:55.269 --> 00:26:06.419
And I do think drag for me has that kind of comedic mocking element to me when I perform it, but I appreciate the art form so much from other people.

00:26:06.669 --> 00:26:09.719
My partner has, he's very into drag race.

00:26:09.720 --> 00:26:27.499
And so over the course of our relationship, He has like rehabilitated drag race for me a little bit, which has been really beautiful because I get to like enjoy it and watch it and see beautiful trans women being in drag and like men performing as drag and like honoring femininity rather than like mocking it.

00:26:27.509 --> 00:26:31.638
And then also I get to see them being messy bitches and how delicious.

00:26:32.240 --> 00:26:32.470
Yeah.

00:26:32.470 --> 00:26:34.349
Another reality show.

00:26:34.349 --> 00:26:37.079
It sounds like you're very into reality in general.

00:26:37.480 --> 00:26:39.049
I've discovered that I am.

00:26:39.049 --> 00:26:39.888
I used to not be.

00:26:39.888 --> 00:26:41.269
I used to really hate reality.

00:26:41.289 --> 00:26:46.409
TV, but ever since I started writing about games, I'm like, Ooh, the game design of these shows is incredible.

00:26:48.369 --> 00:26:49.089
Amazing.

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00:28:40.035 --> 00:28:44.744
So I wanna get into Petty Dreadful and how she started.

00:28:45.109 --> 00:28:49.049
You mentioned that you had built her for another game originally.

00:28:49.079 --> 00:28:50.388
What was the spark?

00:28:50.398 --> 00:28:52.990
What was the first thing that you thought of when building her?

00:28:53.329 --> 00:29:07.910
Yeah, so when we were going to play DIE, DIE's main conceit is that you have your big character, your, your paragon character, that is the in world one, and then you have the player character who is the outside of the game character.

00:29:07.920 --> 00:29:11.359
And so, my idea was like, oh, they're coming back for like a high school reunion.

00:29:11.400 --> 00:29:27.490
And so, this is someone who, I was basically doing a little bit of a self insert here, like, was a theater kid in high school, and he had never really accepted himself in high school, and then she had transitioned outside, but still wasn't super feminine.

00:29:27.849 --> 00:29:32.619
And then when getting into this world, like, becomes this high glam.

00:29:33.069 --> 00:29:35.660
bitchy, self confident drag queen.

00:29:35.710 --> 00:29:46.390
And I was very interested in exploring that, especially because the, uh, the GM for that was supposed to be Aram Vartian, who runs a lot of actual play podcasts, but Kill Every Monster is one of them.

00:29:46.390 --> 00:29:47.890
That's a very good one that he does.

00:29:48.159 --> 00:29:49.858
He works with Unprepared Casters a lot.

00:29:50.089 --> 00:29:51.378
He just does a lot of great work.

00:29:51.390 --> 00:29:52.140
And I was very excited.

00:29:52.140 --> 00:29:55.119
He is a cis gay man who is just delightful.

00:29:55.160 --> 00:29:58.220
And I knew that that would be a fun dynamic to play.

00:29:58.525 --> 00:30:04.934
And then when that kind of fell through, I was like, all right, well, I still, the seed of this character is in my mind.

00:30:05.214 --> 00:30:11.973
And then when I rolled up my character in Deathmatch Island, it was like a podcast host or a radio host was the occupation.

00:30:11.974 --> 00:30:13.234
And I was like, Oh.

00:30:13.599 --> 00:30:16.589
Yeah, she hosts like a drag race talkback podcast.

00:30:16.589 --> 00:30:17.269
Oh, yeah.

00:30:17.299 --> 00:30:17.700
Got it.

00:30:18.200 --> 00:30:18.660
Here we are.

00:30:18.670 --> 00:30:19.359
I love that.

00:30:20.079 --> 00:30:25.048
Especially because we usually think of podcast hosts as being like, you know, the white man who gets a mic.

00:30:25.680 --> 00:30:26.190
Yup.

00:30:26.739 --> 00:30:27.378
Classic.

00:30:27.380 --> 00:30:28.369
Yeah.

00:30:29.109 --> 00:30:32.419
Going against the grain here on my podcast.

00:30:32.420 --> 00:30:35.509
Listen, and we love to see it.

00:30:35.589 --> 00:30:45.199
When you're rolling up the character, you make a few choices, you roll on a few tables, so can you tell me what choices you made or were made for you by the dice?

00:30:45.500 --> 00:30:52.849
We talked about distinguishing features, name, and occupation, but what was her initial motivation?

00:30:53.400 --> 00:31:07.994
Yeah, no, I think, yeah, her motivation was like, I have no idea why I'm here, I cannot remember anything, since that's the core conceit of the game, but yeah, that idea of like, playing to win, because even though the prize for Deathmatch Island is very vague.

00:31:08.005 --> 00:31:09.535
It's like, ah, you're gonna win.

00:31:09.835 --> 00:31:11.075
You know, you'll win.

00:31:12.454 --> 00:31:13.035
Win what?

00:31:13.065 --> 00:31:13.845
Who knows?

00:31:14.904 --> 00:31:15.575
Who knows?

00:31:15.575 --> 00:31:16.974
You're gonna win trauma.

00:31:17.035 --> 00:31:18.704
That's what you're gonna win in Deathmatch Island.

00:31:19.164 --> 00:31:27.013
This person who, because so many drag queens are sex workers, so many drag queens are trying to just survive and get by day to day.

00:31:27.013 --> 00:31:28.923
They do drag as their full time job.

00:31:29.305 --> 00:31:42.884
And it is not a sustainable source of income for so many people and it's such a communal survival occupation that I was like, Oh, she is going to win this because she desperately wants to move up in the world.

00:31:43.744 --> 00:31:47.884
She definitely comes into this world as this mindset of like, everything's terrible.

00:31:48.035 --> 00:31:49.184
I'm going to get mine.

00:31:49.509 --> 00:31:51.839
Because no one else is going to get it for me.

00:31:52.019 --> 00:31:52.380
Yeah.

00:31:52.380 --> 00:32:00.390
And that was, real motivation was like, all right, I am going to play anyone and everyone I can, I'm going to backstab at every opportunity I get.

00:32:00.755 --> 00:32:03.125
Because all that matters is that I make it to the end.

00:32:03.714 --> 00:32:04.424
And she did.

00:32:04.434 --> 00:32:07.575
She ended up making it to be the last person alive on the island.

00:32:07.585 --> 00:32:15.694
But had changed by the end of it, of being like, Oh, these people, even though I don't know them and they're complete strangers, they care about me.

00:32:16.009 --> 00:32:17.519
And I can't betray them.

00:32:17.549 --> 00:32:30.819
And playing through that, even though I set out to be evil and selfish, the power of communal care was enough to be like, fuck, they've all died trying to get to this, to break the game.

00:32:30.859 --> 00:32:33.220
I can't just stop now.

00:32:33.779 --> 00:32:36.859
And that was really interesting to like experience.

00:32:37.400 --> 00:32:43.299
So, one of the things that happens in Deathmatch Island is that you gain followers.

00:32:43.609 --> 00:32:47.500
At least when I was playing, I was a little unclear about what exactly that meant.

00:32:47.539 --> 00:32:48.950
Like, is that social media?

00:32:48.950 --> 00:32:53.529
Is that some sort of, you know, text your vote kind of thing like they did on American Idol?

00:32:53.578 --> 00:32:53.949
Mm hmm.

00:32:53.989 --> 00:32:58.048
But do you think that gaining followers was a motivation for her as well?

00:32:58.048 --> 00:33:01.460
Just because I, there, in some way that might carry over into real life?

00:33:01.900 --> 00:33:03.349
Yeah, absolutely.

00:33:03.430 --> 00:33:13.028
Because again, through doing stand up, I went hyper viral on TikTok doing stand up and I quickly learned how much I hate being an online personality.

00:33:13.039 --> 00:33:13.670
It's a nightmare.

00:33:14.459 --> 00:33:16.318
It's the worst thing that's ever happened to anyone.

00:33:16.430 --> 00:33:18.479
Not really, but hyperbolically.

00:33:18.509 --> 00:33:35.785
So as I noticed that followers was a big element of that mechanic, someone who is this self centered who does crave validation and crave community so deeply, seeing that follower count go up and seeing that admiration was a huge motivator for her.

00:33:35.814 --> 00:33:40.025
And it was a big sticking point of like, oh, this guy's getting more followers than me.

00:33:40.035 --> 00:33:41.414
How is that possible?

00:33:41.585 --> 00:33:45.434
That made her angrier, which made her more spiteful in a lot of ways.

00:33:45.484 --> 00:33:49.384
And I thought that that was a really interesting element of this game.

00:33:49.795 --> 00:33:55.714
To explore what does the abstract idea of followers do?

00:33:55.944 --> 00:34:05.914
Not just like, what does it mean to have a social media presence, but what does it mean to crave more and get more through doing bad things?

00:34:06.503 --> 00:34:14.324
Yeah, I think it's a really interesting choice to not specify, to just say followers, cause that can mean so many different things.

00:34:14.394 --> 00:34:14.994
Yeah.

00:34:15.045 --> 00:34:21.755
It feels very Hunger Games, like everyone's watching on TV and like someone's going to send you a care package kind of vibes.

00:34:22.215 --> 00:34:24.094
Or Twitch streaming, somebody sends you a

00:34:25.934 --> 00:34:26.844
Yeah, absolutely.

00:34:28.764 --> 00:34:35.463
You talked about wanting community kind of in the same sentence as wanting followers.

00:34:35.644 --> 00:34:41.974
And one of the things that has struck me as somebody who is on social media, but I don't have a ton of followers.

00:34:42.235 --> 00:34:48.844
I'm not like viral or anything like that is that for me sometimes having followers and having community are counterposed.

00:34:49.025 --> 00:34:51.353
Yeah, I'm snapping everyone listening at home.

00:34:51.355 --> 00:34:51.945
I'm snapping.

00:34:52.284 --> 00:34:53.284
Yeah, absolutely.

00:34:53.304 --> 00:35:03.664
My husband actually joined TikTok maybe like a year after I had did one video got like 120,000 views on it.

00:35:04.255 --> 00:35:04.394
Oof.

00:35:04.394 --> 00:35:13.500
Yeah, which was a big oof moment for me there, you know, like you were saying that jealousy of like, why are they getting all the views, you know, because he'd been on it for so, for such a short period of time.

00:35:13.710 --> 00:35:16.588
Those algorithms, the worst, literally evil.

00:35:16.608 --> 00:35:17.108
Right.

00:35:17.179 --> 00:35:28.215
And so he said something to me that really stuck with me, which is that I may have followers, but you have a community, because what I was doing on Tik Tok was forming friendships.

00:35:28.264 --> 00:35:32.545
And I think when you have a million followers, like who are you forming those friendships with?

00:35:32.894 --> 00:35:34.315
Does it get parasocial?

00:35:34.585 --> 00:35:35.755
When is that real?

00:35:35.804 --> 00:35:36.914
It becomes a question.

00:35:36.965 --> 00:35:37.704
Absolutely.

00:35:37.704 --> 00:35:48.525
And I think, yeah, no, that's very, very wise of him to say, because yeah, it is that feeling of community is not something you can have that's a one way street.

00:35:48.534 --> 00:35:51.275
Community is something that is back and forth.

00:35:51.295 --> 00:35:52.465
That is reciprocal.

00:35:52.494 --> 00:35:54.873
Not to say that like parasocial relationships.

00:35:55.175 --> 00:35:58.644
aren't reciprocal, but there's a different reciprocity.

00:35:58.655 --> 00:36:08.965
It's, I give you content, I give you pieces of myself in exchange for your attention, in exchange for your money, in exchange for your adoration.

00:36:08.974 --> 00:36:09.554
Yeah.

00:36:09.594 --> 00:36:11.403
And that's not what community is.

00:36:11.414 --> 00:36:14.864
That's putting someone up on a pedestal and in its own way is very dehumanizing.

00:36:15.385 --> 00:36:18.784
I talk about this a lot with Dr.

00:36:15.385 --> 00:36:24.655
Emily Friedman, who is an actual play historian, who talks a lot about how fame turns people into objects.

00:36:25.565 --> 00:36:35.653
And that is a huge problem in our society right now of, oh, we have these celebrities and even in the, in the actual play space, especially we have this.

00:36:35.885 --> 00:36:45.405
Where they are put on this pedestal of being almost deified and they are held up to this impossible standard because they're no longer seen as human, they're seen as something more than human.

00:36:45.445 --> 00:36:46.943
And that's not community.

00:36:47.184 --> 00:36:52.155
That is the most unhealthy way to relate to other people that there possibly could be.

00:36:52.175 --> 00:37:04.695
And leads us to, like, the political situation we're in right now, where, like, we have our president who is, like, a god emperor figure for so many people and is infallible and everything he says is the gospel truth.

00:37:04.844 --> 00:37:09.735
And that is a direct result of celebrity culture because he was a reality TV show star.

00:37:11.795 --> 00:37:17.315
There's such a through line that really connects and community is the exact opposite of that.

00:37:17.315 --> 00:37:20.065
Community is being on the same level as someone else.

00:37:20.460 --> 00:37:36.059
Maybe having different power dynamics of like being a mentor and a mentee, or being an elder and being someone who is looked up to and dispensing wisdom in that way, but as a fallible human being, rather than this distant object.

00:37:36.548 --> 00:37:37.889
And I think about that a lot.

00:37:38.208 --> 00:37:44.989
Yeah, so you mentioned that by the end, Petty Dreadful felt that she had in a sense found community.

00:37:45.340 --> 00:38:07.284
Yeah, I think she had found that community and the thing about Deathmatch Island, it was, is it was immediately taken away and we had talked about maybe playing another game where every other character was different except for Petty Dreadful, like she had come back to the island and woken up again and like, if we had played that game was very much determined to be like, Oh, she's now here to break the game.

00:38:07.655 --> 00:38:09.735
She doesn't care about anything else.

00:38:09.795 --> 00:38:13.875
She is going to get everyone else on this island to say, fuck this.

00:38:13.875 --> 00:38:15.114
We no longer want to play it.

00:38:15.114 --> 00:38:19.594
We want to do something else, which I think is kind of the place where I'm at in my life.

00:38:19.684 --> 00:38:23.635
Like, I think maybe there is a part of me that was Petty Dreadful at some point.

00:38:23.635 --> 00:38:24.753
That was very angry.

00:38:24.753 --> 00:38:26.945
That was very done with the world.

00:38:26.985 --> 00:38:50.759
And then I really think it was the lockdown period of COVID and then the murder of George Floyd that led to the big protests that happened in 2020 where I was a big part of those protests and seeing that communal anger and seeing that fire and that capacity for change really made me go, Oh, like I now need to dedicate my life to making the world a better place.

00:38:50.809 --> 00:39:13.945
And tearing down these systems, not with the end goal of making it better for myself, so I'm the queen standing on top of a pile of ash, but so that way I am building something alongside the destruction of something else, so that way when this whole thing going on inevitably falls to the ground, there's already something else in its place.

00:39:14.349 --> 00:39:28.079
And I take a lot of inspiration from black thinkers like Mariame Kaba and Angela Davis who do this work of abolition and thinking about what is coming after, because that's what we need to focus on.

00:39:28.079 --> 00:39:32.860
It's not like everything's broken right now, yes, but what do we imagine to take its place?

00:39:33.164 --> 00:39:51.485
I think a lot, it's something that I did a lot of art around a long time ago when I was still doing performance art, but a lot of the things that we were talking about at the time was radical imagination, is having the ability to imagine the world that you want to replace the one that we currently have.

00:39:51.514 --> 00:40:00.690
And to me, TTRPGs are a fantastic way to invite radical imagination into the room.

00:40:01.199 --> 00:40:02.168
Absolutely.

00:40:02.170 --> 00:40:03.789
I think they're the best way, honestly.

00:40:03.920 --> 00:40:04.510
Yeah.

00:40:04.659 --> 00:40:08.619
Because they're, they're more collaborative than anything else, than any other medium I've ever experienced.

00:40:08.668 --> 00:40:09.248
Yeah.

00:40:09.664 --> 00:40:16.644
So when you're playing a game that is really competitive within this collaborative medium, how does that feel for you?

00:40:16.684 --> 00:40:17.295
Stressful.

00:40:18.144 --> 00:40:26.483
A different game that I've played, which is Jay Dragon's Seven Part Pact, uh, which I've also written about on Rascal, is inherently a game that is competitive.

00:40:26.485 --> 00:40:32.994
It's a game in which you are seven wizards of the most powerful wizards in the entire world, And you are the gatekeepers of magic.

00:40:33.005 --> 00:40:49.635
You have a pact of only the seven of you get to hold magic, but you're also playing your own board game that you have to manage and have responsibility for yourself that inherently comes into contradiction with the objectives of everyone else's board game.

00:40:49.905 --> 00:40:51.135
And so you are.

00:40:51.500 --> 00:40:56.429
actively working for your own goals at all times at the expense of everyone else.

00:40:56.489 --> 00:41:08.570
And what I wrote about in that is how that requires a level of trust that is so heavy, like you cannot have a competitive tabletop game with people that you do not trust.

00:41:08.969 --> 00:41:14.320
Because that then just makes bleed and you end up getting angry, not at the character, but at the player.

00:41:14.659 --> 00:41:20.518
And so that is something I think about a lot of like, conflict is inevitable in life.

00:41:20.518 --> 00:41:24.670
Like, you are always going to have conflict, you are always going to harm other people.

00:41:24.710 --> 00:41:38.664
And the only way to rectify that harm and make sure that that harm happens in a space that is restorative and in a way that you can move through and come out the other side on better, is if you have that foundation of trust underneath it.

00:41:38.675 --> 00:41:49.844
Like I don't think that any relationship worth its salt has had no conflict because how strong is that relationship actually if you have not been able to get through a big fight.

00:41:50.300 --> 00:41:52.329
It hasn't been tested, so who knows?

00:41:52.389 --> 00:41:53.269
Exactly, yeah.

00:41:53.610 --> 00:42:00.079
One of the things that you choose when you're building a character in Deathmatch Island is your character's capability.

00:42:00.309 --> 00:42:12.059
So there's Social Game, Snake Mode, Challenge Beast, Deathmatch, and then the last one is Redacted, which is I don't think you can start with Redacted.

00:42:12.090 --> 00:42:14.070
I'm not sure about that rule.

00:42:14.070 --> 00:42:14.849
Yeah, I don't think so.

00:42:14.849 --> 00:42:17.360
I think you have to go, like, you have to be through it multiple times already.

00:42:17.369 --> 00:42:18.230
Yeah, yeah.

00:42:18.585 --> 00:42:20.875
So, which one did you choose?

00:42:20.954 --> 00:42:23.735
I definitely chose Snake Mode for Petty Dreadful.

00:42:23.905 --> 00:42:26.284
Can you tell me what Snake Mode is?

00:42:26.364 --> 00:42:27.224
Yeah.

00:42:27.565 --> 00:42:33.963
So, again, all of these terms, mostly except for like, Deathmatch and Redacted, come from Survivor.

00:42:34.329 --> 00:42:40.260
And so, Snake Mode is very much this idea of like, how good are you at blindsiding someone?

00:42:40.260 --> 00:42:44.880
How good are you at making someone trust you, and then pulling the rug out from underneath them?

00:42:44.960 --> 00:42:50.190
And that was what I was leaning into, really, with Petty, was like, I am anticipating betraying these people.

00:42:50.210 --> 00:42:58.159
And so that's what I really expected, and again, kind of going back to being like, the world has betrayed me, so I've gotten very good at learning how to do it.

00:42:58.659 --> 00:43:06.099
I think what's interesting is that each of these capabilities kind of describe how your character moves through the world.

00:43:06.119 --> 00:43:11.059
It's not, I'm good at reading books or something like that, or I'm really good with the sword.

00:43:11.099 --> 00:43:25.289
It's how does my character approach things or how best does my character approach things because using that skill is going to give you an advantage, you know, if Petty Dreadful was to just try and shoot somebody, that wouldn't be Snake Mode, so

00:43:25.329 --> 00:43:26.909
And she tried and she failed.

00:43:28.889 --> 00:43:34.369
Yeah, I think it's very interesting how, like, it tells a lot about a person of how you approach problem solving.

00:43:34.599 --> 00:43:41.548
Yeah, I think it's interesting because the game reinforces using that approach because it can be very difficult to succeed on a roll.

00:43:41.815 --> 00:43:56.244
If you don't have enough dice and you add dice, when you add things like using your occupation or your capability, or if you have an object that you gained, so if you're rolling one, one die, it's difficult to succeed.

00:43:56.715 --> 00:43:57.905
Nearly impossible.

00:43:57.905 --> 00:44:08.034
So I think that the mechanic reinforces that, but it's also reinforcing for the player, how they should approach problems.

00:44:08.275 --> 00:44:10.664
Was that something that you leaned on when you were playing the game?

00:44:11.235 --> 00:44:17.585
The thing about me that is a dirty little secret is that I am so bad at remembering mechanics of games.

00:44:18.315 --> 00:44:28.034
I have an idea of a person in my head and then I'm like, okay, I will, to mix some metaphors, I will shoehorn this square into this circle and make it all work somehow.

00:44:28.063 --> 00:44:37.670
But it definitely, like, every single time I went and approached a problem, I was like, okay, how can I use Snake Mode to turn this situation?

00:44:37.679 --> 00:44:39.210
Cause I think also it's very interesting.

00:44:39.210 --> 00:44:50.298
Snake Mode specifically invents conflict inherently, like you are inherently going to push the story forward because you are going to do something that if you succeed on is going to be a betrayal.

00:44:50.648 --> 00:44:57.179
So like, no matter if you fail, you're going to have some bad consequences because someone knows that you have tried to betray them.

00:44:57.389 --> 00:45:03.760
If you succeed, you successfully betray someone, and that changes the dynamic you have with everyone else you did not betray.

00:45:03.869 --> 00:45:11.070
And it changes your character too, because your character has now done something, not necessarily evil, but morally questionable at least.

00:45:11.110 --> 00:45:12.239
Exactly, yeah.

00:45:12.650 --> 00:45:25.690
So when you build a character for any game, are you coming in the same way that you came in with Petty Dreadful, where you have an idea and then mold the mechanics around that idea, or are you responding to the game?

00:45:26.039 --> 00:45:28.960
I think it definitely depends on the game and the situation.

00:45:28.969 --> 00:45:35.469
Something I always did, even when I was just playing D&D 5e, was I would, I would always use the skills that I was given.

00:45:35.469 --> 00:45:44.798
Like, if I'm choosing a character and, like, choosing a class, choosing a species, I would find the skills that it gave me and be like, Okay, so I'm choosing these skills.

00:45:44.798 --> 00:45:49.148
What is this skill that I'm choosing, this proficiency I'm choosing, tell me about who this person is?

00:45:49.724 --> 00:45:52.644
Using the mechanics to kind of inform character based on that.

00:45:52.965 --> 00:45:58.784
I always find that when I try to make a character that's like vaguely outlined, I never play them well.

00:45:59.054 --> 00:46:04.313
Like it always just kind of ends up being like, ooh, here's a wishy washy idea of a character.

00:46:04.324 --> 00:46:07.373
But I come from also a novel editing background.

00:46:07.394 --> 00:46:13.344
I like have a degree in creative writing and worked for a little bit as a novel editor.

00:46:13.505 --> 00:46:28.509
Hence my work with Write Hive, the literary non profit, and my brain is very story oriented and I always find that the best stories come from external conflicts colliding with internal emotional conflict and how the two kind of intersect.

00:46:28.550 --> 00:46:50.469
And so, I go, alright, I really gotta nail down who this person is, and so I make the character, and it usually happens as kind of a synthesis of the two, of like, sometimes mechanics come first, and the mechanics inspire an idea, or an idea pops up, and then I go, alright, Let's see if this game has the mechanics to make it work, and like, can evoke what I'm trying to do with this vibe.

00:46:51.230 --> 00:46:56.300
Like you were saying, the skills that your character has learned, comes into the game with.

00:46:56.760 --> 00:46:58.920
Tell you something about that character.

00:46:58.949 --> 00:47:06.309
So I'm curious because the only skill besides an occupation that a character in Deathmatch Island has is that capability.

00:47:06.630 --> 00:47:10.130
So how did Petty Dreadful get good at Snake Mode?

00:47:10.599 --> 00:47:22.590
Kind of a little bit like I was talking to you before was like at the underlying bit was using preconceived gender dynamics of being like, oh, these men aren't going to think anything of me.

00:47:22.590 --> 00:47:24.610
I'm just an innocent little woman.

00:47:24.710 --> 00:47:25.219
Ooh.

00:47:25.250 --> 00:47:27.480
Oh no, I'm not a threat to anyone.

00:47:28.929 --> 00:47:32.878
And then like conspiring with Gina, with her character.

00:47:33.280 --> 00:47:42.530
And like really ramping up the like, oh, we're going to like use these men for all their worth and then throw them to the dogs whenever it's useful to us.

00:47:42.570 --> 00:48:00.070
That's kind of how I approach writing about games too, is very much using these larger cultural preconceptions and these larger cultural ideas and seeing how they intersect with the games that I play or that I read because nothing exists in a vacuum, everything, everyone's coming into games with baggage.

00:48:00.070 --> 00:48:02.559
Everyone who writes games comes into writing them with baggage.

00:48:02.894 --> 00:48:15.114
And so, seeing how this art object, or this performance, or this game, is a microcosm for the larger world, is always how I'm engaging with them.

00:48:15.494 --> 00:48:17.443
Do you think the same thing about your characters?

00:48:17.443 --> 00:48:20.054
That in some way they reflect yourself?

00:48:20.414 --> 00:48:21.333
I think so.

00:48:21.744 --> 00:48:26.034
This is very much the, like, Brennan Lee Mulligan school of character design.

00:48:26.360 --> 00:48:35.690
Which is every character is just yourself through a stained glass window and like, depending on where the light is shining is what version of yourself you're you're portraying out into the world.

00:48:35.730 --> 00:48:41.320
I think it is a little impossible to create something that is not in relation to yourself at all.

00:48:41.320 --> 00:48:50.518
Like, even if you're playing someone completely opposite of yourself, you are inherently using yourself as the anchor point and your perspective as the anchor point to have an opposite of.

00:48:50.688 --> 00:48:56.315
And so I am always trying to explore parts of myself, even if in opposition.

00:48:56.880 --> 00:48:57.820
Yeah, interesting.

00:48:57.869 --> 00:49:00.480
I hadn't really thought about the opposition part of it.

00:49:00.630 --> 00:49:02.130
I think about this all the time.

00:49:02.130 --> 00:49:02.960
It is my job.

00:49:04.980 --> 00:49:15.019
You mentioned that it's easier for you to play a character when there are some details involved, like you mentioned the skills, as opposed to being a character who's vaguely outlined.

00:49:15.409 --> 00:49:19.659
What kind of details do you think are necessary to make a character not vague?

00:49:20.364 --> 00:49:30.235
I think at the core, you don't really need a lot, but you need some basic relationships with other people to know how they relate to other people.

00:49:30.244 --> 00:49:33.605
You need to know an internal motivation or a drive.

00:49:33.735 --> 00:49:44.074
And honestly, even just some like weird random facts about them, just to give yourself enough flavor to be like, oh, this is a weirdo.

00:49:44.123 --> 00:49:48.443
Every person is a weirdo, no matter how much they try to deny that they're not.

00:49:48.724 --> 00:49:57.295
Because when you look at it and you see your specific interests and your specific motivations and your specific relationships, you're like, that is nothing like anyone else in the world.

00:49:57.505 --> 00:50:01.295
I love games that kind of offer that character background development.

00:50:01.324 --> 00:50:10.514
Um, I think Deathmatch Island is a unique one because it literally gives you nothing, and that's kind of the point of it, and then you develop it emergently as you go along.

00:50:10.704 --> 00:50:12.644
A good example is Triangle Agency.

00:50:12.929 --> 00:50:27.248
I just started playing a game of Triangle Agency with my soon to be roommates, and we ended up making these characters, and the interview questions that Triangle Agency has, as like, onboarding questions, are so weird.

00:50:28.719 --> 00:50:31.530
They're just so out there and obscure.

00:50:31.744 --> 00:50:34.235
That they're like, what's your motivation for your job?

00:50:34.244 --> 00:50:35.534
How do you enjoy doing this?

00:50:35.585 --> 00:50:38.625
If you had enough money, what's one thing that you would buy?

00:50:38.815 --> 00:50:52.275
And like those kinds of weird out there questions that give you just a taste of who this person is can really ground you in a world that just kind of going into a character with a D&D 5e character sheet doesn't quite do.

00:50:52.525 --> 00:50:57.014
I will get to that in a little bit when I ask you an in character question.

00:50:57.440 --> 00:51:08.219
Because my list is essentially those kinds of questions, but did you have anything to find when you started playing, uh, Petty Dreadful, did you have any of those weird quirks going in?

00:51:08.438 --> 00:51:22.329
I think, honestly, the weird quirks for me were her relationship to rage, and the way that she was so comfortable with that, and the comfort she had at being whoever the other person wants her to be, and also just kind of being like a mean girl a little bit.

00:51:23.114 --> 00:51:28.255
Cause that's like a very specific, like you're like, Oh, this is an archetype of a person that I can see very specifically.

00:51:28.295 --> 00:51:37.445
And then as we're playing along, getting like the, the depth kind of into it, the backstory with her parents was very much a thing that just kind of like came up on the fly.

00:51:37.474 --> 00:51:42.204
But once that happened, then I was like, Oh, I know who this person is even more now.

00:51:42.204 --> 00:51:44.614
And I can change how I'm playing this character.

00:51:45.195 --> 00:51:46.985
To reflect this new knowledge.

00:51:47.224 --> 00:51:54.284
So speaking of relationships does Petty Dreadful have any relationships with people that she cares about?

00:51:54.284 --> 00:51:56.724
Does she not remember them because of the amnesia?

00:51:57.085 --> 00:52:06.195
As the memories were coming up she does remember them her little brother what she had like a moment of betrayal because he's the one that ratted her out to her parents.

00:52:06.204 --> 00:52:16.594
There is like the drag family that she has that like brought her in when she was like kicked out and like how she relates to them.

00:52:16.594 --> 00:52:25.235
But even that's a tenuous relationship because these are strangers who just kind of brought you in off the streets and you don't really know them but they did something so kind for you.

00:52:25.244 --> 00:52:38.864
But as drag queens often are they're very catty and they're very snippy at one another and like that's how drag queens show love and affection but as someone who is already hardened to the world, that's a hard thing to accept and to navigate.

00:52:38.875 --> 00:52:45.304
And so it was really like developing those relationships on the island that really showed me who this person was.

00:52:46.010 --> 00:52:54.039
I think one of the things that I struggle with building a character for a one shot is creating depth that you can express within one three hour session.

00:52:54.300 --> 00:53:00.030
Do you have any advice for people who are playing a game and they're only going to be able to do one session?

00:53:00.318 --> 00:53:04.690
Yeah, I think the best advice that I have for that is to like go full throttle.

00:53:04.739 --> 00:53:15.635
Do a decent amount of prep beforehand if you can just to like there's a lot of author character lists that you can kind of fill out that will ask you those weird questions and those specifics.

00:53:15.664 --> 00:53:29.175
And especially if you're like performing a one shot on an actual play, this is I think is a really good idea to get that character depth going before you get on screen because knowing that level of character depth is how you can perform well enough.

00:53:29.394 --> 00:53:42.025
But even if you're just doing it like with your friends, being able to know who this person is before you jump into them will give you more to play off of with the other people that you're with and give things for them to kind of latch on to.

00:53:42.065 --> 00:53:52.885
And so even if it's just like, you take half an hour to kind of like daydream and doodle a backstory for this person, That's still something that will give you somewhere to jump off from.

00:53:53.195 --> 00:54:00.634
Do you have a preferred length of backstory or certain things that you always put into a backstory?

00:54:00.893 --> 00:54:03.483
Relationship with parents, I think, is a really big one.

00:54:03.485 --> 00:54:06.045
Relationship with siblings, like family dynamic.

00:54:06.103 --> 00:54:09.228
Uh, we're gonna get a little psychoanalysis going on here for a second.

00:54:09.480 --> 00:54:29.369
I think family dynamic and the relationship to family is a huge one for people because you can always, even though there is multiple expressions of the kind of person someone can be based on a family dynamic, someone can come from having a bad relationship with their father and there can be a bunch of different expressions of that or having a good relationship with their father and a bunch of expressions from that.

00:54:29.369 --> 00:54:46.880
I'm an only child, but a lot of people don't think that I'm an only child because I don't have like quote unquote only child syndrome, but so like navigating that idea of like, where does this person come from at that very core level is going to inform so much more of where they're going.

00:54:47.500 --> 00:54:53.688
You also mentioned that in writing you like to think about internal or emotional conflict.

00:54:53.789 --> 00:54:59.789
So with Petty Dreadful, what do you think her primary emotional conflict is?

00:55:00.264 --> 00:55:04.284
In writing, there's this idea of having a want and having a need.

00:55:04.525 --> 00:55:07.054
Those are two different things that are expressed differently.

00:55:07.074 --> 00:55:13.844
What someone wants at like a surface level is like, I want fame, I want celebrity, I want money, I want whatever.

00:55:13.875 --> 00:55:16.994
Whereas the need, and like that's the example for Petty Dreadful.

00:55:17.244 --> 00:55:20.744
Is where's the need is I need connection.

00:55:20.764 --> 00:55:23.605
I need to feel valued as a person.

00:55:23.925 --> 00:55:40.579
I need to feel love and community and safety and how those two things manifest come into conflict with one another because you're searching for your need, like you're trying to fulfill that need, but it is being expressed through the way you're searching for that want.

00:55:40.929 --> 00:55:48.329
So like, Petty Dreadful trying to get these followers or betray everyone around her to get the money because she thinks that's going to bring her safety.

00:55:48.695 --> 00:55:52.914
And fame and celebrity is not going to fulfill her need.

00:55:52.925 --> 00:55:56.804
It's actually in diametric opposition to fulfilling her need.

00:55:56.844 --> 00:56:05.213
And so thinking about it in that way when you're making characters is really helpful to bringing fruitful conflict into the stories you're telling.

00:56:05.864 --> 00:56:14.664
So if you were to continue to play Petty Dreadful in Deathmatch Island, what would you be looking forward to in the future?

00:56:14.965 --> 00:56:29.293
I think if I got to play her, I would really love to see her get this kind of radicalized perspective of being like, yeah, I can still be angry, I can still have this rage, but I just need to know where to direct this rage.

00:56:29.324 --> 00:56:34.965
It's not gonna be useful to me to direct this rage at other people, even if they're like, quote unquote, my enemies.

00:56:35.295 --> 00:56:45.554
Directing it at them, or if they're mostly allied with me and they have a slightly different opinion on something, like if we have, A different idea of how to approach this resource.

00:56:45.614 --> 00:56:50.054
Realizing like, oh, that fight isn't actually worth the energy and the anger.

00:56:50.255 --> 00:56:53.324
The real fight is tearing down this system.

00:56:53.523 --> 00:56:56.914
That's who I need to be angry at, is the people who are upholding this system.

00:56:56.925 --> 00:57:14.514
And if there are other people who are adamant that they're going to uphold this system, Then I'll point my rage at them, but until then, I need to keep myself in check and know that it is not useful or beneficial to my soul to misdirect that anger.

00:57:14.773 --> 00:57:20.344
So, in a sense, going from a character who wants to play to win to a character who wants to break the game.

00:57:20.375 --> 00:57:21.465
Exactly, yeah.

00:57:22.574 --> 00:57:28.335
Did you ever think of a name, a real name, for Petty Dreadful that you never used?

00:57:28.565 --> 00:57:40.373
I did, but I can't remember it now, because I think the person that Petty became, like the identity she was kind of trying to leave behind, faded into nothingness.

00:57:40.385 --> 00:57:43.793
So it almost became a dead name in a way, and Petty became the chosen name.

00:57:44.125 --> 00:57:45.173
And I think that's okay.

00:58:07.594 --> 00:58:11.264
Petty Dreadful, what's your favorite funny story to tell people?

00:58:11.889 --> 00:58:23.248
I think my favorite funny story to tell is about this one time where I was doing a show and this other girl was trying to show me up and she wasn't good.

00:58:23.260 --> 00:58:24.159
She was trash.

00:58:24.170 --> 00:58:31.963
Her mix was trash, her dress was trash, everything was awful, and then she was on stage dancing and she slipped and broke her ankle.

00:58:32.264 --> 00:58:35.375
And I think that's the kind of story Petty would think would be funny.

00:58:35.375 --> 00:58:40.005
Where somebody else gets hurt as a kind of punishment?

00:58:41.255 --> 00:58:43.065
Yeah, the schadenfreude of it all.

00:58:45.605 --> 00:58:51.844
Thank you, Rowan, for coming on the podcast and for sharing Petty Dreadful with me and my audience.

00:58:52.085 --> 00:58:53.454
Thank you so much for having me, Star.

00:58:53.454 --> 00:59:00.920
This was an absolute delight and after, after the last couple of weeks we've had, it was so nice to just talk about a fake person for a little bit.

00:59:03.780 --> 00:59:04.539
I agree.

00:59:04.900 --> 00:59:07.769
So what would you like to share with my audience?

00:59:07.989 --> 00:59:22.119
I would love for everyone listening to go support Rascal News, where I get to talk about games and actual play and the politics of play and where we can do it independently without oversight from corporations.

00:59:22.485 --> 00:59:30.664
And we can support independent artists and creators to get their work in front of people, while also holding powerful people in the industry to account.

00:59:30.704 --> 00:59:32.664
Because someone's gotta do it.

00:59:33.014 --> 00:59:35.164
And I would love to be able to do it.

00:59:35.195 --> 00:59:37.083
And pay my rent and buy groceries.

00:59:37.704 --> 00:59:39.264
That would also be great.

00:59:39.510 --> 00:59:42.650
If you could come subscribe to Rascal news, that would be amazing.

00:59:42.869 --> 00:59:51.980
Well, everyone, please go check that out and pledge so that Rowan and everybody else at Rascal News can live the dream of getting paid for what they love.

00:59:53.500 --> 00:59:54.590
Oh, God.

00:59:56.605 --> 01:00:02.445
For my recommendation this episode, I'd like to introduce you to a podcast called Yes Indeed.

01:00:02.695 --> 01:00:05.525
That's I N D I E apostrophe D.

01:00:06.065 --> 01:00:13.284
As you could guess, I love an interview podcast, and I've been learning more about game design recently for as of yet undisclosed reasons.

01:00:13.840 --> 01:00:18.039
This podcast is full of interesting ideas and fascinating guests.

01:00:18.309 --> 01:00:19.170
Give it a listen.

01:00:19.780 --> 01:00:22.250
Please share the podcast with a friend.

01:00:22.579 --> 01:00:25.750
Word of mouth is the best way to find new listeners.

01:00:25.929 --> 01:00:29.119
Your recommendations help me immensely.

01:00:29.309 --> 01:00:31.719
Thank you to all my listeners spreading the word.

01:00:31.980 --> 01:00:33.510
I am so grateful.

01:00:33.820 --> 01:00:37.760
One of the things that any creator wants to know is what people think of their work.

01:00:38.090 --> 01:00:41.940
For podcasters, it can be especially difficult to get feedback.

01:00:42.199 --> 01:00:48.438
Reviews on Apple Podcasts or Spotify are a great way to let me and others know that you love the podcast.

01:00:49.010 --> 01:00:52.409
I read every single one, and treasure them.

01:00:53.079 --> 01:00:56.969
Did you know that you can now leave comments on individual episodes on Spotify?

01:00:57.309 --> 01:01:02.009
If you're listening there, I encourage you to leave a comment and let me know what you think about an episode.

01:01:02.309 --> 01:01:06.530
You may have also noticed a link in my show notes that says send us a text message.

01:01:06.858 --> 01:01:12.630
If you have a question you'd like me to answer in a future episode, or just want to leave a comment, send me a message.

01:01:13.190 --> 01:01:17.949
You can find me on Blue Sky Threads, Instagram, and Facebook as Characters Without Stories.

01:01:18.309 --> 01:01:23.110
You can also listen on YouTube at Characters Without Stories, or just follow the link in the description.

01:01:23.420 --> 01:01:30.519
I'm currently accepting submissions for non D&D characters, with a strong preference for creators from marginalized communities.

01:01:30.829 --> 01:01:37.219
If you'd like to share your character, you can go to characterswithoutstories.com and click submit in the navigation menu.

01:01:37.599 --> 01:01:42.119
Thanks for listening, and may all your characters find their stories.
Rowan Zeoli Profile Photo

Rowan Zeoli

she/her

Rowan Zeoli is a journalist covering the politics of play and the intersection of progressive thought and niche cultural movements. She is co-founder of Rascal News, a worker-owned, reader-supported, tabletop journalism outlet. Her work has also appeared in Polygon, Tripsitter, Autostraddle, and The Fandomentals; where she’s covered gender, psychedelics, and the largest developments in actual play, from award winning indie programming to big budget productions. She is also co-founder of convention/non-profit WriteHive.