WEBVTT
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Every JRPG ends with like, and then we kill the god.
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My approach most of the time is to create a character who has a big question about something specifically in the world we're playing in.
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You have your outdoorsy person like pointing looking at a map and like your fighter is like fighting something in the corner and Mog is like getting pulled into the river from a fishing rod.
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If we're talking any monster or creature, well then now we have to start talking about The different classes of creatures and their particular niches in their environments.
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Oh boy.
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Hello friends.
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Welcome to Characters Without Stories, a TTRPG podcast about the roads not yet traveled.
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I'm Star.
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This episode, I'm joined by Rene Legault, one of the founding members of the DMs After Dark streaming group focused on highlighting small publisher and indie RPGs.
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And now the host of the Rene Plays Games podcast, featuring solo and group actual plays, interviews, and discussions about running better games.
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Rene is a dad and husband first, nerd second, wetland biologist by day, and internet person last.
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Okay.
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Maybe nerd first.
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Rene, what about your wife and your kid?
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You're saying that your nerddom is more important than that?
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You know, probably not.
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That was just maybe, you know, it's not more important than that by any stretch of the imagination, but I'd be hard pressed to, my wife would even say like, he's a huge nerd.
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Be accurate.
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Well, I guess that came first.
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Probably you were a nerd before you got married.
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Actually, no, you've caught me, you're, you're probably right here.
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This is surprising, maybe, but uh, before I met my now wife, I was in like emo metal bands and like tryharding with music and then we started dating and that's when she introduced me to a friend of a friend who introduced me to D&D.
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And the nerd came from there.
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So I have to thank her for the nerd part.
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She's just probably overwhelmed with how far I've taken it.
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Does she play?
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Yeah, she does.
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Um, she's actually been on a couple episodes of my podcast.
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I've roped her into some, uh, silly, well, a silly one shot.
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I roped her into playing Call of Cthulhu for the first time, and she had no idea what to expect.
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Like I didn't give her any info.
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So it's actually very funny to listen to her play Call of Cthulhu and slowly realize like, oh, this isn't, oh, okay.
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Yes, she is, uh, also, she's a nerd.
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Not quite, uh, as committed to it as I am, I think.
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How about your kid?
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How old are they?
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He's three.
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Okay, so a little too young to get into D&D yet.
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Yep, but he does love rolling the dice.
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He loves rolling the dice.
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My wife is the dice goblin, so we have a big ol thing, and he'll love to grab them and uh, just roll them.
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And then he just, he celebrates no matter what he rolls, he'll look down and he'll just call out the number and be like, yeah! And it's like, that's the excitement we need right there.
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Great energy to bring to the table.
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Absolutely.
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Can't wait to get him playing some games.
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You started with D&D, when did you start getting into other games?
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It probably wasn't that long, so I started playing D&D after undergrad college, and played 3.5 for a while, played 5e when it came out, but when I went back to grad school, they had a games club, and I think it was right around the time Critical Role was starting up, but I actually, being the hipster that I have to be in my life, I found Will Wheaton's Titan's Grave actual play, Which was a lot different.
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I don't know if anybody remembers this.
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Wil Wheaton hosted an actual play and it was like not at a table.
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I mean, like they were sitting around a lounge like a full on set.
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It looked like a TV show interview show where they're sitting around a table and they were playing a game that Wil Wheaton and his son had written called Titan's Grave, Ashes of Valkana.
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It was based on Green Ronin's Fantasy Age 3D6 system.
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Mm hmm.
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It's a very fun system.
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Very easy.
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3D6 is like a perfect bell curve statistically, but like if you ever get like three sixes, it's like an epic action.
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There's a thing called the stunt dice.
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So it was like, it actually translated really well, I thought, to playing for an audience.
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And so I was like, I'm going to try this game.
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Like everyone's running 5e, I've been running 5e, I want to play this game.
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So I ran a Titan's Grave game.
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And then after that, I was like, whoa, there's other dice systems.
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And that just got my nerd brain going.
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Cause I mean, I was in school for getting my master's in biology, but with like a heavy lean on statistics.
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So like, if you can engage me with a little bit of math, I'm in, let's go.
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So when you're looking at games to try, is it mechanics that really hook you?
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You know, probably.
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I mean, it's vibes for sure.
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Uh, especially now I've played quite a few systems and it's funny.
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I don't know if I like crunch.
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I'm running a long term Pathfinder 2e game, so I don't mind the crunch.
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I can make it, you know, I can make sense of it, but I think I lean back and really just prefer narrative systems.
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Um, like Powered by the Apocalypse is still just my favorite system because it basically is just like, well, okay, sure, roll, but like everything is about the narrative.
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It's not about the mechanics, so.
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Do you have a favorite PbtA game?
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Oof.
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Probably Masks.
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I love Masks A New Generation, which is funny because I've never been a comics person, but I do just love, I think the few times I've run it, I've run it more like Japanese shounen anime.
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Hmm.
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Which I guess leads pretty well into what we're going to talk about today.
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But, um, more like My Hero Academia than, you know, Teen Titans kind of thing.
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And it, and it works super well, obviously, it's kind of the same thing.
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So you're bringing a character today for Fabula Ultima.
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Mm hmm.
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What is that game like?
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Yeah, so Fabula Ultima, this is a, talk about a weird way to go about this.
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It is an Italian RPG that is a tabletop Japanese role playing game.
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It is a table RPG version of your favorite 90s.
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Super Nintendo, PlayStation one era, JRPG video games.
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So we're talking like Final Fantasy, Chrono Trigger.
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Yes.
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And it works so well.
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I mean, at least on paper, I have yet to get this to the table, but like I've read this enough that I'm like, I need to, I need to get this to the table.
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Rene, who are you bringing to the table?
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I am bringing Mogmoden, shortened to just Mog, who is a tiny little gnomish, if you want to call it that, you know, if we're talking Final Fantasy, there's that Final Fantasy 14 race, I think they're called Lalafell, never played Final Fantasy 14, I was never like the kid with the good enough computer, and then by the time it got to console, I was like, no, it's too late, I'm not doing it.
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But, um, kind of like a moogle, you know, like short little species and he is a sheltered academic cloistered, uh, nerd.
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He's sort of a self insert, I guess.
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In the actual mechanics of the game, I know some games have things like race or class.
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What was the equivalent for Fabula Ultima and where does Mog fit into that?
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Yeah, so Fabula Ultima does not care what race or species you are.
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There is no mechanical differentiation between those because it's emulating that video game style.
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You know, you're gonna assemble a ragtag group of specialists that have, it's more about the role you fit in the party than your background.
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Your background is important narratively, but physically and like whatever you are doesn't really matter.
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And Fabula Ultima is an interesting one because it does take from that like middle Final Fantasies like I want to say it was like four or five that had the job system.
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In Fabula Ultima, you end up taking multiple classes right from the jump.
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You have to have at least two classes when you make a character.
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So what classes does Mog have?
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So I made Mog a, it's a level 5 character, but intro, basic, first character, and I gave Mog three classes, two ranks in Loremaster, which is, you know, your intelligence, you know, I made him a member of a cloistered library order, so that made sense.
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He also took two ranks in a class called Chimerist, which is a pseudo magic class.
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That uses creature monster abilities like they were spells, but you need to learn them from creatures.
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So blue magic.
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I love that.
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So how do you learn them from creatures and what kind of a creature abilities would he have?
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Yeah.
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So fun fact, when you make a chimerist, it's like the only magic class that doesn't start with spells.
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Because you specifically need to encounter and observe a monster doing something to learn that spell, but I anticipated this a little bit, so I thought about maybe as part of where Mog has grown up their whole life, he has experienced creatures being brought in for study, for caretaking, for everything like that, I mean like, I kind of built the order that they are part of is known as the Virtue Mosaic, I And it's kind of just like a mosaic.
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I mean, every member there is a small piece in the bigger picture that they're putting together and they strive to cover all angles of everything in the world.
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Right?
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So like, you're not just getting the history when you go visit after a war from a country and say like, okay, how did it happen?
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You're also finding the refugees and survivors of the losing side and being okay, what happened?
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And they're collecting all this information, their neutral party.
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That's just a, you know, that would be ideal, right?
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So putting a little bit of that energy out there.
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Yeah.
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So I imagined there were probably some creatures at this virgin mosaic temple, monastery, whatever we want to call it, library.
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I gave him a few abilities.
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So shout out to Cezar Capacle.
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I think that's how you say his name.
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Game designer who makes incredible games.
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And I recently backed something called Random Realities, which was just like a book of tables that they did.
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So I was like, I need a few little silly things.
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So I just rolled on it and I made up some monsters and I was like, what abilities would I get from those monsters?
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So he has like a little bit of like illusory projection where he can like visually communicate between himself and there was this weird like crustacean creature in the aquarium and then there was a plant that it literally like sapped people's energy like their mana magic points in this system so he has like a siphoning magic points to recharge his own obviously he would not do this to his friends but he learned how to do it from this plant.
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And just like a, maybe like a turtle or something like that, that had a shell.
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So he learned how to defend himself from physical attacks.
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Are these things that are written out in the book and you're linking the idea of monsters to them?
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Or are these where you're just kind of making them up?
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So the mind theft ability, the stealing away MP, is from the book.
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It's one of the NPC abilities you can do.
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So is shell, which is the defense boosting spell.
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So I did take those and just kind of port them onto made up creatures.
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Although the bestiary in this book is pretty great and looks like a lot of classic super Nintendo monsters you'd find in a game.
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So in this game, I know that monsters is often used.
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In a lot of different ways, but it sounds like maybe in this game, not all monsters are monstrous or out to attack you or kill you.
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So how does this work in Fabula Ultima?
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What does a monster mean?
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Yeah, so there's a bunch of different types of monsters.
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A lot of them are statted out like you could fight them.
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But even then, like NPC humanoids and things like that are also, you can make stat blocks for them.
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One thing I love about Fabula Ultima for combat is for typical monsters, they call everything that is as presented a soldier version of them, but there's also like elite versions and champion versions of any monster, so you can turn it into basically double things to make multiple versions of it and whatnot.
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Yeah, and like there's different classes.
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So even in Chimerist, I don't think Chimerists can learn abilities or like special attacks of constructs because they're not living things.
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Right, one of the abilities that Mog has from Chimerist is Feral Speech, so he can communicate with beasts, monsters, and plants, but that doesn't include, you know, demons or constructs and things like that.
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There's a block there, because they're unnatural things.
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But then I took the Tinkerer class to cover the construct thing, because again, one of his connections, we'll get into it later, was an architect, so he's got a little bit of everything going on.
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The Beastarian GM section of Fabula Ultima is so good at being like make your combats dynamic.
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And again, they don't have to always end in violence.
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Like one of the actions you can take at any time in a conflict is called objective.
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And it's just, you set a goal, like I want to do this thing and you're not rolling against their defense.
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You're not rolling against anything.
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You are just rolling to achieve your objective.
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So there's always another way to handle any kind of conflict scene.
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Could an objective be something like convince them to stand down?
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I think that might be like an opposed interaction.
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But if I was GMing this, I would certainly make it a way to have an opposed role if there's no language shared or something like that.
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It could be like body language.
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It could be acting in a way that's non threatening for once or something like that.
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Or if there is a language that you share, then yeah, absolutely.
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It's almost like, sure, you can make the same kind of progress towards this objective like you would if you were just trying to overcome their defense.
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Another way to do that would be, so, In Fabula Ultima is, you make your character, you get traits.
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So things like your identity, your origin, your theme, your bonds.
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And you can spend a metacurrency called Fabula Points to do fate style aspect changes.
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You can introduce opportunities or complications.
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You can add an aspect to the scene with Fabula Points.
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So that might be another way that in a conflict you could say, I'd like to spend this and change this person's feelings about this.
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Convince them of something.
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You mentioned identity, origin, theme, and bonds, so let's go through it.
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What are those things for Mog?
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Sure.
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Mog's identity is sheltered academic.
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I think that in my mind for his backstory, he was one of those babies put on the steps of a church kind of thing, right?
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For whatever reason, they've never known another life.
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He's never known anything but these walls, this compound, you know, this tower full of all the information he could ever want at his fingertips.
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So he's had a very interesting, you know, first again, if this is a JRPG, he's probably like 16, you know, um, but 16 with nothing to do but read all these books for his whole life or like, you know, talk to animals, learn how to talk to animals for a while.
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Or go to work for your architect mentor.
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That's, you know, like he kind of had a little bit of everything going on.
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So he's from a cloistered library.
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His theme is doubt, which is funny for a character who has access to all this information.
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Every theme also has basically a question that comes associated with it.
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So doubt's is you need to find the answer to a burning question.
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And I wrote down, you know, here, he's learned a lot, but I think he found some inconsistencies in the records and it's just gnawing at him and he's got to go.
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He's got to get out and he's got to go find out what the truth is, uh, where there's this disconnect.
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So there's kind of a central mystery built into his backstory or his character's motivations?
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Yes, and I picked a strange game for Characters Without Stories, I feel like, because this game does rely heavily on a collaborative session zero with all of the characters and the GM to do a full on world building session.
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By creating these characters, you're getting these questions just from every choice you make.
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So therefore, when you're answering these questions, it's not just about your character, it's the GM taking notes and going, Oh, okay.
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Oh, okay.
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Where is this?
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You know, and together you create a world that is rife for adventure for this particular party.
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You even pick a party type.
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There's like revolutionaries or the chosen ones or something like that.
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Like you actually choose a party type in a very JRPG fashion.
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You mentioned graduate school.
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So you got an advanced degree.
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Yeah.
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Yeah.
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I, uh, I got a job out of undergrad and it was, it was fine.
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It was good.
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It just was not at all what I wanted to do.
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And after a couple of years of it, I was like, no, and kudos to my wife.
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We looked at one another, we had decent jobs, both of us.
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We were like, this is fine, I guess.
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But one day we were like, do you like what you do?
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No.
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And I was like, do you like what you do?
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She was like, no.
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So we were like, wanna take a chance and like, apply for school?
00:16:50.328 --> 00:16:51.230
And we both did.
00:16:51.318 --> 00:16:52.289
And we both got in.
00:16:52.708 --> 00:16:54.548
And I had to move a few states away.
00:16:54.610 --> 00:16:56.309
But we made it work while I was in grad school.
00:16:56.538 --> 00:16:59.080
Not too far away that I couldn't drive home for weekends and stuff like that.
00:16:59.120 --> 00:17:02.100
And I've always kind of been an academic person.
00:17:02.129 --> 00:17:05.700
Even now, I just, I'm still reading books to learn, you know?
00:17:06.065 --> 00:17:07.404
I can't stop that.
00:17:08.065 --> 00:17:09.924
Even if they're tabletop roleplaying game books.
00:17:10.125 --> 00:17:11.763
I take an academic approach to it.
00:17:13.434 --> 00:17:13.993
I can pretend.
00:17:14.345 --> 00:17:21.164
So then, it seems pretty fitting that you made a character who is in academia, essentially.
00:17:21.203 --> 00:17:22.615
A cloistered academic.
00:17:22.875 --> 00:17:25.634
Seems pretty close to your experience.
00:17:25.634 --> 00:17:27.443
Is that something that you do a lot?
00:17:27.964 --> 00:17:35.105
Yeah, I actually interviewed a friend of mine from the dms not that long ago, and we did a whole episode about why do we play what we play?
00:17:35.134 --> 00:17:37.355
Like why do we fall into these tropes?
00:17:37.565 --> 00:17:45.904
I'm sure everyone listening to this has friends who every time you make a campaign that player's going to have a similar trait across all of their characters kind of thing.
00:17:46.174 --> 00:17:48.305
Or every once in a while they'll buck the trend.
00:17:48.365 --> 00:17:51.664
But my trope is definitely the nerd, the academic.
00:17:51.694 --> 00:18:03.410
Mostly because I feel like from a character creating perspective, like, my approach most of the time is to create a character who has a big question about something specifically in the world we're playing in.