Transcript
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You can create these worlds, you can tell these stories, where the good guys win, where the reality of the world matches your ideals.
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90s pop culture understanding of what an AI is is much closer to the fashy future robot.
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It doesn't actually matter how much Batman gets beaten up.
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It doesn't actually matter how much Superman gets punched.
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The only way they lose a fight is if they give up.
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Not stealing tips.
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Listen, listen.
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Despicable.
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Hello, friends.
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This is the last episode of season three.
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I'll be back with season four in January.
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I'm taking a break as, well, October is my birthday month and my daughter's birthday month and my favorite holiday of the year, Halloween.
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It's also the busiest time of the year for nonprofit fundraisers like me.
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I'll be spending this time preparing for season four, editing some video episodes and some bonus content, and getting the word out about the podcast.
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Also, stay tuned for an actual play project I'm very excited about.
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I'm keeping it on the down low for now, but if you sign up for my newsletter at characterswithoutstories.com, you'll be one of the first to get the skinny.
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This episode I'm joined by Will Malkus.
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Will is an ex librarian, ex music journalist, ex photographer, and current streamer, producer, and editor, mostly for the not-for-profit charity TTRPG studio Live from the Apocalypse that he co-founded in 2021.
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Outside of Live from the Apocalypse, you can usually find him lifting heavy things for fun like a freak or occupying various corners of the internet under the handle, a will M scream.
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Will, thank you so much for coming on the show.
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Thanks for having me Star.
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It's a pleasure to be here.
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So, Will, you have worn a lot of hats.
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What got you to streaming for TTRPG content?
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I have, I guess, worn a lot of hats.
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I have been playing TTRPGs, it's funny actually, I was just having a conversation with somebody about how long I've been playing TTRPGs for, and I, I shortened it to 20 years.
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My dad introduced me to it when I was about 12 years old, and I said this to somebody, And they said, wait, you're not 32.
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And then I realized that it's actually been longer than 20 years.
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It's been about 23 years.
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So I've been playing TTRPGs for a very long time, different ones all over the map.
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But it wasn't until right around the pandemic that I got started with streaming them.
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Actually, Live from the Apocalypse, the aforementioned not-for-profit TGRPG studio that I helped found.
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TGRPG studio just being sort of a fancy way of saying Twitch channel and also we make some podcasts.
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Originally, me and some IRL friends who are the ones who started Live from the Apocalypse were planning to try our hand at recording some of our games as podcasts.
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We had plans to do, um, an Urban Shadows game, and we also had plans to do a Masks game.
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Right around the same time we were gonna meet up at our friend's house and he had bought all of this equipment and we were going to try to make these into a show as we played and the day that we were set to record for the first time was the day that lockdown was declared for the state
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Oh no.
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Yeah so we had a lot of conversations about what we wanted to do with it We decided eventually to try to record online, which none of us knew anything about at the time.
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It did not go well.
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Everybody just was using their sort of on board laptop mics.
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Oh yeah.
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Recording themselves in Audacity.
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None of us had any sound equipment or anything.
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And in those early days of the pandemic, it was actually pretty hard to get your hands on a microphone.
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So we tried to record them for a while.
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They are unlistenable.
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They will never see the light of day.
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But we kept playing those games, even though we decided to stop recording them and agreed we weren't going to release them as anything.
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And that kind of got the ball rolling so that when we were a little bit deeper into the pandemic, we were all kind of feeling trapped and alone in our houses.
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We had a conversation about whether or not we wanted to try to make this into a streaming thing.
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And specifically, that came with the caveat, we all agreed, that we absolutely, unequivocally did not want to have money be a part of this equation whatsoever.
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With the understanding that when you make a Twitch channel, eventually it becomes monetized.
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Eventually there's the potential that you'll get some money or something like that.
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So we kind of decided right off the bat that in the interest of our, of our friendships and our relationships with each other, the easiest way to go about this would be to just remove money from the equation entirely.
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We all had some experience with streaming for charity.
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We had done extra life.
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Pretty much every year.
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And we basically just decided to keep that model, that model being instead of encouraging people to donate to whatever the charity that we were platforming at the moment was instead of subscribing or interacting with the fake Twitch currency in any way, shape, or form.
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So that's basically the model that Live from the Apocalypse was founded on.
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We have been doing this for a little bit over three years at this point.
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We pick a charity beneficiary, and we raise a certain amount of money, X amount of dollars for them, and then we pick a new charity and we move on.
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And it's kind of just something that is always going on in the background of our content.
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We try not to overly emphasize it, I guess I'll say, but the goal is basically just to have a charity campaign always available as an alternative to giving us your money.
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We do not want it.
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I cannot overstate how little we want your money.
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That is unusual, I think, when a lot of people are trying to find ways to monetize, but I see that that could be dangerous when you are a bunch of friends, existing friendships, trying to make it together and, and then money kind of gets in the way sometimes.
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It does.
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Yeah.
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And I mean, the thing that I always say about Live from the Apocalypse and its relationship with the landscape of streamers is that our model does not invalidate anybody else's model.
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The only reason that we are able to do the things that we are able to do is because other people are doing the things that they do.
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If everybody was doing the same thing, constantly, constantly asking for people to donate to charity and things like that, people would get overwhelmed.
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Nobody would be able to afford to give money to anything, whether it was directly to the people making the content or to the charities that they were platforming or anything like that.
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So our model is only viable as an alternative to what other people are doing.
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You're called Live from the Apocalypse.
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I'm assuming that's because you like Powered by the Apocalypse games.
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Personally, I love Powered by the Apocalypse games.
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We're called Live from the Apocalypse because we were born from the pandemic.
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And it very much felt like the world was ending at the time.
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Yeah.
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I am a huge fan of Powered by the Apocalypse.
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Some of the other people that founded it with me, not so much.
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Some of them are very big D&D fans.
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I don't think any of any of us hate Powered by the Apocalypse, but I'm definitely the biggest fan boy.
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So you're bringing a character today for a Powered by the Apocalypse
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a New Generation.
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One of my favorite systems, we actually make a podcast now called Academy H, which uses the Masks system and it's, it's actually a direct sequel to the Masks game that I ran during the pandemic that we tried to turn into a podcast and failed to do.
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Set in that same universe.
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But this is a character you haven't had a chance to play.
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So you're talking about running a game of Masks and trying to create that into a podcast, but this is for an entirely separate game.
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Or was this something that you created for that and it just never happened.
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No, this was supposed to be for a completely separate game.
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I don't get a lot of opportunities to play Masks.
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So every time I do, I relish it.
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And this was a character that I made for a game that I just never got a chance to play.
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The game fell through.
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Well, let's get into it.
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Will, who are you bringing to the table today?
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Today I am bringing to the table Chase Cameron, superhero codename Showtime.
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In Masks terminology, he is the Innocent playbook, which means that he is from a different time period in the past; has been pulled forward into the quote unquote present day, where there is also a present day version of himself, who is much darker and more grim.
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The whole struggle of the Innocent playbook is that push and pull of seeing yourself in the future, trying to figure out what could have gone wrong in your life to bring you to that point, and potentially, hopefully, trying to avoid it, or maybe even trying to redeem your older self.
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This is not a multiverse, alternate universe.
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This is same universe, same person, different point in their life journey.
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Exactly.
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Yeah.
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I know that there's a lot of movies and television and all kinds of things that deals with time travel and there's often a lot of different approaches to it.
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Like what does that exactly mean?
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If they touch, then somebody gets erased or whatever.
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What are the rules in this game that you built Chase for?
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That's a great question.
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I mean, they're basically like with all great TTRPGs, the rules are whatever you decide the rules are.
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The central conflict of Chase as a person is that he's trapped in the present day with a darker version of himself who has an agenda and sending Chase back in time with the knowledge of what is happening in the future, who he becomes could potentially be disruptive to that agenda.
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It could change the timeline.
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So Chase wants to get back to his time, but it's in his present day self's best interest to keep him in the current time.
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And obviously it's not an option to kill him because then his present day self would also cease to exist.
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My head is already starting to get twisted.
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How did that happen?
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How did he end up coming from the past to the future?
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Chase, he was conceived of as a, as a sort of stereotypical nineties character.
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Loves to skateboard.
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Very laid back.
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From Southern California.
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Very much inspired by like your Brinks, you know, that school of media, and his powers come from a weird device that he found when he and his some friends were skateboarding through an abandoned construction site one night.
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He fell down into a hole that was being actively excavated or not actively excavated.
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It was nighttime.
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There was nobody there working, but he fell down into a hole.
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There were sirens, the cops were coming, his friends left him there.
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And at the bottom of this hole, he happened to come across this device, which looked like a very strange sort of technological wristband for lack of a better term.
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It was this sort of big bulky device that he was able to snap on his wrist, but part of it looked like a clock face.
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It was shattered, it was broken.
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In desperation, he kind of just grabbed it, he heard the voices of the police approaching the hole from above him, the device activated, and froze time.
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Just for a very limited amount of time, well, just long enough for him to pull himself out of the hole and get away from the cops, who saw little more than a green blur rushing by them.
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And this watch, this, whatever the origin of the strange watch that he found was, that was the, the source of his powers.
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He called it the Time Piece, for lack of anything better.
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At one point in his short lived superhero career, he came in conflict with an enemy, a villain, a supervillain who was powerful.
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The villain in question tried to hurt Chase, tried to blast him with energy.
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The energy was absorbed by the timepiece, something about those two interacting, accidentally catapulted him forward into the present day.
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This is very much in a certain kind of superhero tradition of somebody who becomes a superhero by finding an object.
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I think of something like Green Lantern, for example, is that the inspiration for this?
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A hundred percent it was.
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Yeah.
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Yeah.
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Green Lantern is my favorite superhero of all time.
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Hal Jordan specifically, which is kind of a rough place to be these days because the entire conceit of the Green Lantern Corps have basically been turned into space cops within the last, I would say like 15 to 20 years of their run.
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I got into the Green Lantern before that.
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In those days, it was less like there's a Green Lantern cop on every planet, and there was more like there's a Green Lantern superhero on every planet.
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Nowadays, it's pretty much just a one to one parallel for, like, a buddy cop thing.
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And I kind of wanted to play around with that.
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The timepiece ended up being one of many objects very similar to a Green Lantern ring for an organization that had become defunct at some point in ancient history called the Century Centurions.
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And they were basically guardians of time.
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So Chase's present day self is called the Century Centurion, and he was able to restart basically the entire organization so that there are many Century Centurions spread across the universe on different planets protecting the timeline.
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Who is the supervillain that attacked him and set all of this off?
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That is actually very poorly defined and something that I think we were going to explore during the game itself.
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But, if I recall correctly, it was kind of a being of pure shadow who had no form or identity of its own that it was willing to provide.
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And I think one of the central conflicts of the game was going to be that each of the characters had encountered this figure in some way, shape, or form in their lifetime.
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Why did you decide to set this character in his original time in the 90s?
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Nostalgia, mostly.
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I just really liked the idea of playing Masks is obviously a system about playing teen superheroes and when I think about teen superheroes, I very much think about, like, the Young Justice comics of the late 90s which is right around the time that I really started getting into comic books so that was like the original young superhero team for the original non Teen Titans young superhero team from, from DC Comics that had like Tim Drake Robin, Impulse, Superboy, Wonder Girl, and then a bunch of other very strange secondary characters.
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It was a very weird run of comics that ended in a very unsatisfactory dark way.
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Which is a shame, but the book itself was a lot of fun, it didn't take itself nearly as seriously as a lot of other DC Comics did at the time, and I was really trying to sort of embody that spirit with Chase, a little bit of that, like, Sonic the Hedgehog attitude.
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So I love the idea, it's always a really fun thing to explore when somebody from the past comes into the future.
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And their reaction to the future.
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So what do you think Chase's reaction is to entering a world where everyone has a cell phone and, you know, everybody's on TikTok and Instagram?
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Yeah, I think he was not about it.
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He did not.
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He did not like it.
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He was very confused at first about the whole thing and was not into the idea.
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In the sense that he thought that people were wasting a lot of their time doing this.
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Obviously coming from the 90s, it's not coming from ancient history.
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He was more than happy to just sit around, watch TV, all of that.
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But the whole concept of social media, TikTok, just seemed very upsetting to him, I think.
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And also, there was a lot of attention put on him specifically in the context of the timepiece.
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And he was cognizant of the fact that his presence in his future, the present day, had a lot of potential implications for what might happen in the past.
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And what might happen the even farther future.
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Uh, so he was very protective about the events that brought him there and also the time piece itself.
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What kind of implications was he most worried about?
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Most notably, he was very much focused on trying to figure out what might've happened to turn him into the Century Centurion.
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The whole idea of the Century Centurions seemed kind of strange to him, but specifically when he first got to the present day.
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People warned him about the Century Centurion, because being basically a time cop, the Century Centurion's whole thing, in a lot of cases, was stopping crimes, quote unquote, before they were committed, because he had the benefit of being able to see how events were going to play out in the future, so he could address things before they had even taken place.
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A lot of the time that he was stopping these, quote unquote, time crimes, it was preemptive.
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For me, the touchstone is Minority Report.
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Right?
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Exactly.
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Okay.
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Yeah.
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The evil in that is that people obviously are unpredictable.
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They can't preemptively judge people for crimes they have yet to commit.
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The future is mutable.
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Is there anything else going on there with the Century Centurion that you would consider evil?
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Does the Century Centurion think that he's doing the right thing?
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He does think that he's doing the right thing, but the big reveal that we were going to explore throughout the story was that the Century Centurions are even more ultra fascist-y than they seem at first glance.
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At first glance, they kind of seem like a benevolent group of superheroes who are doing their best to protect the time stream across the universe.
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The reality of the situation was that when Chase eventually discovered the long abandoned base of the Centurions, he reactivated an old, ancient, incredibly advanced AI system called Centurion Prime.
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And Centurion Prime would, whenever a new Century Centurion was brought on board, Chase being the first of this sort of new generation, Centurion Prime would kind of pour all of this knowledge and all of the visions of events that would play out through the future of the universe into people's minds.
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It would drive them to feel that Centurion Prime's solution was the only way to avoid all of these things.
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So the only way forward for the universe, as far as the Century Centurions were concerned, was to do exactly what Centurion Prime demanded.
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May not have had the same resonance maybe for Chase coming from the nineties, but I think for contemporary audiences, a world determined and policed by AI is fucking terrifying.
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A hundred percent.
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Yes.
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Yeah.
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I could not agree with you more.
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I think Chase would agree too.
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But yeah, I don't think he had as much context, although probably could be said that his.
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Sort of 90s pop culture understanding of what an AI is much closer to the, the fashy future robot.
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I think it's interesting that you talk about time cops and you said earlier about your reservations about more contemporary interpretations of the Green Lantern story.
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Is this kind of a meta reclamation for you of the Green Lantern trope?
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Yeah, I think that's more than fair to say.
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I think what I really wanted to explore with this was the idea of somebody who could potentially be considered a stand in for myself the first time that I read, most notably for me, what really pulled me into Green Lantern is In the first place was Green Lantern Rebirth, the miniseries by Geoff Johns, which reestablished Hal Jordan as one of the Green Lantern Corps after he had been essentially written out in the 90s as a, as a supervillain.
00:20:08.309 --> 00:20:15.539
He had turned evil, he had become a supervillain called Parallax, he had sacrificed himself in the last moment to save the universe, but they did him kind of dirty.
00:20:15.579 --> 00:20:23.210
They were kind of just fed up with him and they wanted to introduce their cool, new, young, 90s hip Green Lantern Kyle Rayner, also one of my favorite characters.
00:20:23.479 --> 00:20:28.288
Unfortunately, also the originator of the women in refrigerators trope, through no fault of his own.
00:20:28.469 --> 00:20:50.490
But, Green Lantern Rebirth was what really introduced me to the world of Green Lantern, I really fell in love with the whole concept of tangible willpower, of this idea that if you are capable of wielding great willpower, that you can actually shape reality to a degree to match what it is that you can see in your mind.
00:20:50.700 --> 00:21:10.578
And Chase is kind of a way for me to take that young kid, that teenager that I was when I started reading Green Lantern, and give him a voice to speak out about the present incarnation of the character and the Green Lantern Corps as a whole, instead of manipulating light into constructs, inflicting your willpower into something tangible.
00:21:10.799 --> 00:21:15.039
With Chase, it was this idea of using your willpower to stop time itself.
00:21:15.559 --> 00:21:24.058
How much do you identify with this idea of wanting to go back to your teenage self and bring that person into the present?
00:21:24.410 --> 00:21:27.628
I think it's really important for all of us to do that to some degree.
00:21:27.890 --> 00:21:36.339
I think that in a lot of ways, ourselves, when we're that age, we're learning so much about the world and we're developing so many core parts of our identity.
00:21:36.490 --> 00:21:40.769
One thing that we haven't covered so far in this interview is that I actually come from a creative writing background.
00:21:40.769 --> 00:21:43.750
I have a degree in creative writing, that's what I went to undergrad for.
00:21:44.210 --> 00:21:52.739
And I remember in a lot of fiction workshops during that time period, people would be transitioning from high school into the college environment.
00:21:52.869 --> 00:21:55.259
They'd be writing a lot of fiction that was based around high school.
00:21:55.378 --> 00:22:03.579
I remember that driving our fiction professors absolutely insane because they perceived it as this kind of fixation on a different time.
00:22:03.974 --> 00:22:07.544
An earlier time in your life that you're done with and you're transitioning into adulthood.
00:22:08.054 --> 00:22:15.314
And basically, if you tried to turn in something that was written about high school or set in high school times, it was written off as being nostalgia.
00:22:15.523 --> 00:22:16.773
And that's, that's all it was.
00:22:17.163 --> 00:22:26.055
Which is, I think like, like so many other parts of that program, I think in some ways they had a point and in some ways they were a little overblown.
00:22:26.404 --> 00:22:30.924
But I think it's really important to hold on to that younger, more idealistic version of ourselves.
00:22:31.013 --> 00:22:39.664
And obviously you have to temper it with the expectations of the world and your own developing understanding of the way that world functions around you and how it can function for you.
00:22:39.814 --> 00:22:41.023
And you have to protect yourself.
00:22:41.294 --> 00:22:41.634
But.
00:22:41.940 --> 00:22:53.660
I think, personally, it's really valuable to hold on to that part of yourself that was so self assured, that believed in things so strongly, that you made it your entire identity.
00:22:54.159 --> 00:22:56.410
Do you think that you're idealistic?
00:22:56.960 --> 00:22:59.048
Yeah, I mean, I guess that's probably safe to say.
00:22:59.349 --> 00:23:00.729
Yeah, to a degree.
00:23:00.849 --> 00:23:02.419
Yes, absolutely.
00:23:02.609 --> 00:23:07.039
I think when you break it down, we're all playing pretend, right?
00:23:07.138 --> 00:23:15.038
Everybody who is making TTRPG content, everybody who is playing TTRPGs, who's part of the hobby, part of the community, whatever, we're all playing pretend.
00:23:15.189 --> 00:23:24.589
And I think one of the reasons why that attracts people so much, and in particular certain types of people to just really make that their whole focus.
00:23:24.825 --> 00:23:32.513
Because you can create these worlds, you can tell these stories, where the good guys win, where the reality of the world matches your ideals.
00:23:32.763 --> 00:23:34.244
That's not always the case in the present day.